Difference between revisions of "Shadow Creatures"

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{{flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.}}
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'''Shadow Creatures''' is a [[Summonings]] spell with context-sensitive results. It summons <code>1d(1 + [[HD]]/5)</code> monsters or groups fitting to the area that you are in. The duration of the summoned creatures is inversely dependent on their [[hit dice]], so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them.
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Summoned bands (such as a group of orcs) only count as one creature in regards to the summoning cap of 4.
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{{monsters with spell}}
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== History ==
 
{{Spell
 
{{Spell
 
|name=Shadow Creatures
 
|name=Shadow Creatures
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|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
{{Flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.
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{{flavour|Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter. You can sustain at most four creatures summoned by this spell.}}
 
 
You can sustain at most four creatures summoned by this spell.}}
 
 
 
'''Shadow Creatures''' is a [[Summonings]] spell with context-sensitive results. Regardless of spell power, casting it will generate one monster or group of monsters appropriate for the current level. The duration of the summoned creatures is inversely dependent on their [[hit dice]], so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them. This spell will not summon creatures opposed by your god.
 
 
 
Summoned bands (such as a group of orcs) only count as one creature in regards to the summoning cap of 4.
 
  
==Monster version==
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*Prior to [[0.28]], this spell was a level 6 [[Summonings]] spell available to players. Players can still invoke this spell via a [[scroll of summoning]].
The monster version of this spell summons 1d(1 + hit dice/5) monsters or groups.
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*Prior to [[0.26]], [[pandemonium lord]]s could cast this spell.
 
 
The following monsters can cast Shadow Creatures:
 
*{{monsterlink|Boggart}}
 
*{{monsterlink|Glowing orange brain}}
 
*{{monsterlink|Orange crystal statue}}
 
*{{monsterlink|Shadow demon}}
 
 
 
==Sample Results==
 
*In the [[Dungeon]], results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of [[ogre]]s including an [[ogre mage]]... or it might produce a single [[hobgoblin]].
 
*In [[The Lair]], this can produce anything from a single plant to a herd of [[death yak]]s.
 
*In the [[Orcish Mines]], it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. [[Troll (monster)|trolls]] and ogres are possible, though.
 
*In the [[Swamp]], it can spawn a single friendly plant or a pack of [[slime creature]]s.
 
*In the [[Snake Pit]], it often summons a pack of [[list of nagas|nagas]], which can include magi and warriors, or a single [[adder]], [[water moccasin]], [[black mamba]], or [[anaconda]].
 
*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
 
*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even the occasional [[orb of fire]]. It is absurdly powerful there, even if you can hardly cast it.
 
**Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. They may also "helpfully" send ''you'' berserk, potentially leaving you with very few options in the middle of a very nasty group of monsters.
 
*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], [[the Tomb]], and the last level of [[the Vaults]].
 
 
 
== History ==
 
 
*Prior to [[0.18]], Shadow Creatures was level 5.  
 
*Prior to [[0.18]], Shadow Creatures was level 5.  
 
*Prior to [[0.12]] this spell was considered [[unholy]].
 
*Prior to [[0.12]] this spell was considered [[unholy]].
 
*In 0.10, the duration of Shadow Creatures summons was reduced.
 
*In 0.10, the duration of Shadow Creatures summons was reduced.

Latest revision as of 22:00, 11 May 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.

Shadow Creatures is a Summonings spell with context-sensitive results. It summons 1d(1 + HD/5) monsters or groups fitting to the area that you are in. The duration of the summoned creatures is inversely dependent on their hit dice, so weaker creatures will last longer. Monsters normally generated with equipment are given summoned versions of their weapons and armour which disappear with them.

Summoned bands (such as a group of orcs) only count as one creature in regards to the summoning cap of 4.

The following enemies cast Shadow Creatures:

History

Shadow creatures.png Shadow Creatures
Level 6
School1 Summoning
Source(s)
Casting noise 4
Spell noise 0
Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter. You can sustain at most four creatures summoned by this spell.
  • Prior to 0.28, this spell was a level 6 Summonings spell available to players. Players can still invoke this spell via a scroll of summoning.
  • Prior to 0.26, pandemonium lords could cast this spell.
  • Prior to 0.18, Shadow Creatures was level 5.
  • Prior to 0.12 this spell was considered unholy.
  • In 0.10, the duration of Shadow Creatures summons was reduced.