Difference between revisions of "Shambling mangrove"

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(Updated for 0.13)
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{{monster info}}
{{monster
 
|name=treant
 
|glyph={{LightRed|P}}
 
|tile=[[File:Treant.png]]
 
|flags={{Fake spells flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Fire vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1394
 
|holiness={{Plant}}
 
|magic_resistance=Immune
 
|hp_range=110-144
 
|avg_hp=127
 
|armour_class=16
 
|evasion=3
 
|habitat=Land
 
|speed= 8
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=48 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=6
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=treant
 
|species=treant
 
}}
 
{{Flavour|At first glance, you might mistake this being for an ordinary tree, but its branches sway and creak purposefully, and within the knots and grooves of its ruddy bark can be seen the wizened features of an aged forest protector. Though it moves with slow deliberateness, its enormous gnarled limbs can match the strength of giants and its bark withstand the bite of battleaxes. A curious buzzing sound seems to follow it as it moves....}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Treants''' are massive forest guardians, large and powerful but slow and vulnerable to [[fire]]. Along with their brutal melee attacks, they have a [[grasping roots]] ability which reduces your [[EV]] and increases your [[movement]] delay while standing on solid ground. Flying victims are occasionally grabbed and pulled to the ground as well
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'''Shambling mangroves''' are massive forest guardians: large and powerful, but slow. Along with their brutal melee attacks, they have a smite-targeted [[constriction]] ability. Shambling mangroves can be found in [[the Swamp]].
 
 
Some treants are generated with a few [[yellow wasp]]s or [[red wasp]]s inside them, which will be released as a free action once the treant is reduced below 50% [[HP]]. These wasps count as normal monsters for experience purposes and are not replenished.
 
  
Released insects consider the treant their band leader; even if you [[kite]] the treant away from its swarm, the insects will eventually regroup with and accompany it.
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Some shambling mangroves are generated with a few [[hornet]]s inside them, which will be released automatically once the mangrove is reduced below 50% [[HP]]. These creatures count as normal monsters for experience purposes and are not replenished. These hornets consider the shambling mangrove their band leader; even if you [[kite]] them away, the insects will regroup back to the mangrove. If you worship [[Fedhas]], the hornets will also be neutral towards you.
  
Treants can be found in the [[Enchanted Forest]].
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{{monster spells}}
 
 
Abilities: [[Grasping Roots]]
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*If you lack [[poison]] resistance, killing the yellow and red wasps should be a major priority. Otherwise, let them sting away at you and worry about the actual threats nearby (such as the furious maple that's punching you).
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*Grasping Roots will prevent you from moving or going upstairs until you break the constriction. In addition, it gives [[scrolls of blinking]] a chance to fail. This can make bad situations into lethal ones.
*[[Fireball]] and [[Bolt of Fire]] are every bit as effective as you'd expect them to be for taking down massive tree foes, and they cut right through the bugs too.
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**To avoid the effects of Grasping Roots, you can fly over [[deep water]] or [[lava]]. Just don't have your flight run out.
*To avoid the effects of Grasping Roots, you can stand on a water tile, preferably while flying to avoid the water penalty as well.
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*If you lack [[poison]] resistance, killing or disabling the hornets should be a major priority. Even if you have rPois, they still have a 1/18 chance to [[paralyse]] you on hit. With poison immunity, however, they are trivial.
  
 
==History==
 
==History==
Treants will be added in [[0.13]].
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*Prior to [[0.28]], shambling mangroves (and all plants) had rN+++.
 
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*Prior to [[0.23]], shambling mangroves' Grasping Roots ability inflicted a special 'grasping roots' status (-EV, +0.3 move delay, prevents [[flight]]) instead of [[constriction]].
[[Category:Crystal Ball Articles]]
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*Prior to the removal of [[wasp]]s in [[0.19]], shambling mangroves could release wasps.
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*Prior to [[raven]] removal in [[0.17]], shambling mangroves could also release ravens.
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*Shambling mangroves were added in [[0.14]]. During the shambling mangrove's development, it was originally known as a '''treant''' and was found in the [[Enchanted Forest]], an experimental [[branch]] that never made it into a stable release.

Latest revision as of 17:28, 3 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
shambling mangrove fShambling mangrove.png
HP 60-122
HD 13
XP 673
Speed 8
AC 13
EV 3
Will 100
Attack1 41 (hit: plain)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Plant
Size Giant
Type shambling mangrove, shambling mangrove
Flags Unbreathing
A large and gnarled mangrove, possessed of sapience and a cantankerous disposition. Its roots run deep through the water and soil of its marshy home and can make footing very difficult for those who provoke its ire. Despite their kind's sour countenance, marsh fauna are often found nesting within their branches; beware, for they may not take kindly to being disturbed.

Useful Info

Shambling mangroves are massive forest guardians: large and powerful, but slow. Along with their brutal melee attacks, they have a smite-targeted constriction ability. Shambling mangroves can be found in the Swamp.

Some shambling mangroves are generated with a few hornets inside them, which will be released automatically once the mangrove is reduced below 50% HP. These creatures count as normal monsters for experience purposes and are not replenished. These hornets consider the shambling mangrove their band leader; even if you kite them away, the insects will regroup back to the mangrove. If you worship Fedhas, the hornets will also be neutral towards you.

Spells

Spell set I
Slot1 Grasping Roots Natural flag

Tips & Tricks

  • Grasping Roots will prevent you from moving or going upstairs until you break the constriction. In addition, it gives scrolls of blinking a chance to fail. This can make bad situations into lethal ones.
    • To avoid the effects of Grasping Roots, you can fly over deep water or lava. Just don't have your flight run out.
  • If you lack poison resistance, killing or disabling the hornets should be a major priority. Even if you have rPois, they still have a 1/18 chance to paralyse you on hit. With poison immunity, however, they are trivial.

History

  • Prior to 0.28, shambling mangroves (and all plants) had rN+++.
  • Prior to 0.23, shambling mangroves' Grasping Roots ability inflicted a special 'grasping roots' status (-EV, +0.3 move delay, prevents flight) instead of constriction.
  • Prior to the removal of wasps in 0.19, shambling mangroves could release wasps.
  • Prior to raven removal in 0.17, shambling mangroves could also release ravens.
  • Shambling mangroves were added in 0.14. During the shambling mangrove's development, it was originally known as a treant and was found in the Enchanted Forest, an experimental branch that never made it into a stable release.