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  • **'''[[Translocations]]:''' Move yourself, enemies, or objects.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • ...effects, this is the amount of damage done. For status effects (slow and -Move), this is the duration in turns. Other effects as listed: ...anslocations miscast effect was named "-Move" instead of "Stuck". The new -Move status, which you get after casting [[Momentum Strike]], no longer prevents
    4 KB (566 words) - 17:13, 15 May 2023
  • ...<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]] ...50% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
    6 KB (860 words) - 16:04, 17 January 2024
  • ...mphibious]] or [[aquatic]]. The caster is immune to the melee penalty, but move slowly regardless of [[flight]]. Monsters that are [[flying]], [[stationary
    2 KB (354 words) - 19:19, 16 December 2023
  • ...drun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
    6 KB (825 words) - 03:06, 26 February 2024
  • ...en fleeing from monsters at the edge of your LOS, forces ranged enemies to move closer to you, and generally reduces the amount of attention you attract si
    1 KB (192 words) - 14:38, 31 March 2021
  • Petrified victims are unable to move or act for several turns. [[EV]] and [[SH]] are set to near 0. Monsters are ...an usually get 6.5 - 10.5 actions in a row. (You get to act, then monsters move, then you're petrified for 9 turns, so monsters get 10 actions in a row.)
    6 KB (948 words) - 20:47, 27 April 2024
  • ...zzle out. Then, monsters following you have a full movement ''after'' your move to catch up to you. Against monsters with the same speed, you'll need to le
    5 KB (791 words) - 10:38, 5 May 2023
  • ...For monsters, each movement reduces duration by 5 turns. For players, each move reduces duration by 6 turns. For players only, if your post-movement durati ...tile). This isn't useful against [[unseen horror]]s, since they constantly move around. Neither can it be used on [[shadow]]s, since they are insubstantial
    4 KB (561 words) - 13:20, 14 February 2024
  • For the spell to remain in effect, you must remain in place. You can still move, but doing so ends the effect. Even "involuntary" movement (e.g. being [[te ...atural companion; it too is a level 3 Ice Magic spell that breaks when you move.
    2 KB (374 words) - 05:24, 21 February 2024
  • ...his is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
    791 bytes (110 words) - 20:26, 19 March 2022
  • ...rom a [[scroll of poison]] - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power [[condenser vane]].
    4 KB (587 words) - 15:07, 15 January 2024
  • *They are unable to move away from you for more than 1 turn ("Cornered, <monster> turns to fight!"). The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will sti
    3 KB (535 words) - 06:13, 7 May 2024
  • ...gle fights with dangerous opponents. Use it while waiting for the enemy to move into range.
    1 KB (160 words) - 13:47, 13 August 2017
  • *A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Myst
    4 KB (603 words) - 22:18, 17 April 2024
  • ...rget takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
    2 KB (368 words) - 19:04, 29 December 2023
  • ...of which might prematurely set off the ball lightnings); the player should move backwards right after casting, to get out of range; should the target be de
    4 KB (575 words) - 17:09, 11 September 2023
  • ...signated target, albeit with massive inertia. A smart and agile person may move out of its path, causing it to miss its target. It cannot be avoided by Dod ...specified direction. It occupies a tile on the dungeon and has 300% speed (move delay 3.33). Attacks do not have an effect on an orb, except for another OO
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...onster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail. ...rrain on the other end, which will cancel the move if you cannot currently move through that terrain.
    4 KB (681 words) - 01:45, 27 December 2023
  • ...l fail, as would being in a [[dungeon branch]]. If the player attempted to move beyond the limits of the dungeon, they would be prompted to select a differ
    1 KB (173 words) - 06:10, 21 December 2012

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