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  • ...rs can use them to defeat weak enemies. They also boost the power of spell magic, and most staves give an elemental resistance. {{Skills}}
    2 KB (359 words) - 03:37, 20 April 2024
  • {{Skills}} [[Category:Magic skills]]
    1,005 bytes (155 words) - 02:23, 22 February 2024
  • ...ied on the Skill Screen ('''m'''). Species [[aptitudes]] will make certain skills easier or harder to train. Skill levels are capped at [[27]]. ...in each skill, with higher scores yielding faster skill progress. Training skills with poor aptitudes is possible, but notably slower.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • '''Air Magic''' skill determines how easily you can use spells involving air and electri ...Many of its earlier spells can also be used to create [[cloud]]s. Most Air Magic can be resisted with [[electricity resistance]].
    1 KB (152 words) - 22:45, 20 February 2024
  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offens |Charms/[[Ice Magic|Ice]]
    4 KB (506 words) - 07:01, 22 April 2022
  • ...g spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental sc {{Skills}}
    1 KB (166 words) - 16:17, 26 February 2022
  • '''Earth Magic''' skill determines how easily you can use spells that shape or use earth, Earth Magic spells deal physical damage, having no elemental resistance. Its [[Conjurat
    937 bytes (119 words) - 04:37, 22 March 2022
  • The '''Fire Magic''' school determines how easily you can manipulate fire. ...irepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
    1 KB (191 words) - 21:59, 9 April 2024
  • {{Skills}} [[Category:Magic skills]]
    1 KB (197 words) - 05:37, 21 March 2022
  • '''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, a Ice Magic provides many "subtle" spells: most Ice spells cause passive effects, affec
    957 bytes (133 words) - 05:59, 13 March 2024
  • The '''Necromancy''' school of magic focuses on calling upon the unsavory power of death itself. It also boosts ...l options. It contains a very diverse spell set, and is a useful school of magic to study.
    3 KB (391 words) - 01:20, 19 March 2024
  • The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, all ...actitioners are advised to eventually branch out into some other school of magic.
    1 KB (147 words) - 12:35, 15 January 2024
  • Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can b *In [[0.26]], the last two utility spells were removed from this magic school: [[Aura of Abjuration]] and [[Recall]].
    5 KB (722 words) - 06:30, 29 June 2023
  • ...2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in. {{Skills}}
    1 KB (130 words) - 22:43, 20 February 2024
  • ...forms, see [[Shapeshifting]]. For the current transmuting-themed school of magic, see [[Alchemy]].'' ...ilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
    6 KB (740 words) - 18:33, 21 February 2024
  • ...us in-game factors, such as "what weapons are physically available", "what skills you have", and any [[artefact]]s you find. If your desired weapon isn't ava ...ts accuracy and weapon speed. In addition, your [[species]] may learn some skills faster than others.
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...provided they have sufficient [[MP]], are skilled enough in the spell's [[magic school]]s, and not under a few [[status effect]]s. Spells are learned from ...tations]] / [[Ice Magic]] spell. Both "Transmutations" and "Ice Magic" are skills that boost the strength and success rate of the spell. Spells with multiple
    4 KB (698 words) - 09:42, 31 October 2023
  • ==Starting Skills and Stats== ...g]] can help in getting to a stair safely, most useful in conjunction with magic mapping.
    3 KB (473 words) - 13:48, 29 January 2024
  • ==Starting Skills and Equipment== Coglins start with the skills and equipment listed for their background, with the following exceptions:
    7 KB (1,089 words) - 22:01, 1 May 2024
  • ...to casters - especially those skilled in the appropriate form of elemental magic.<br>You can sustain at most three creatures summoned by this spell.}} ...ed elemental is based entirely upon your skill in the associated elemental magic school:
    3 KB (454 words) - 05:35, 6 September 2014

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