Difference between revisions of "Spirit"

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|glyph={{Yellow|p}}
 
|glyph={{Yellow|p}}
 
|tile=[[File:Spirit.png]]
 
|tile=[[File:Spirit.png]]
|flags={{Insubstantial flag}}<br>{{Fleeing flag}}<br>{{Levitate flag}}<br>{{!sil flag}}
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|flags={{Insubstantial flag}}<br>Fleeing<br>{{Levitate flag}}<br>{{!sil flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Holy resistance}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Holy resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
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==History==
 
==History==
 
Spirits were designed and considered for use in ''Crawl'', but were never included in any official release.
 
Spirits were designed and considered for use in ''Crawl'', but were never included in any official release.
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[[Category:Obsolete monsters]]

Latest revision as of 16:44, 9 February 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
spirit pSpirit.png
HP 41-66
HD 7
XP 66
Speed 4
AC 3
EV 19
Will 37



Resistances rPois+, rN+++,
rRot+++, rSticky,
rConstr, rHoly
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Holy
Size Medium
Type ghost, spirit
Flags Insubstantial
Fleeing
Levitate
Silence immune

For a list of all holy monsters, see list of holy monsters.

The soul of a holy creature, reft from its body. It is a slow and timid creature, but as something divine it is sure to be under celestial protection.

"In ancient tales, O friend, thy spirit dwelt;
There, from of old, thy childhood passed; and there
High expectation, high delights and deeds,
Thy fluttering heart with hope and terror moved."

-Robert Louis Stevenson, "Et Tu In Arcadia Vixisti", _Underwoods_. 1887.

Useful Info

Spirits were supposed to be insubstantial, seemingly harmless holy creatures which did nothing but avoid you, using Blink to escape in spite of their miserably low speed. After roughly 200 turns of existence, however, they immediately turned into random other holy monsters. They were also protected by the Shining One; killing a spirit might result in him smiting you for light damage.

Spells

Spell set
Slot1 Blink Away
Slot2 Blink Away
Slot3 Blink Away
Slot4 Blink Away
Slot5 Blink Away
Slot6 Blink Away


Tips & Tricks

Killing them as spirits guaranteed your safety, but you get more XP from killing pretty much any other holy monster.

History

Spirits were designed and considered for use in Crawl, but were never included in any official release.