Swamp worm

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

swamp worm wSwamp worm.png
HP 23-47
HD 10
XP 162
Speed 12 (move: 120%)
AC 3
EV 12
Will 10
Attack1 26 (bite: plain)

Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type worm, swamp worm
Flags No skeleton
A large slimy worm, adept at swimming through the muck of this foul swamp.

“The fool, as I think, at the chasm’s brink,
Prone by the swamp or the marsh’s side,
Did, even as I, in the end rejoice,
Since the voice of death must be His true voice.”
-Arthur Edward Waite, “At The End of Things”. 1906.

Useful Info

Swamp worms are quick-acting, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.


Spell set I
Slot1 Harpoon Shot (2d13) Natural flag

Tips & Tricks

  • Thanks to Harpoon Shot, swamp worms can be big threats. They can pull you off the stairs, and/or pull you towards a pack of dangerous enemies. If you get pulled into a bad situation, don't be afraid to burn consumables or use god abilities.
  • Due to their low willpower, Hexes are very effective. A scroll of fear will prevent them from using Harpoon Shot.


  • Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
  • Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.