Difference between revisions of "Throwing net"

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(Added further 0.14 notes, emphasized usefulness vs. Bosses)
(Updated for 0.14)
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{{missile
 
{{missile
 
  |name = Throwing net
 
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-Edna St. Vincent Millay, "When the Year Grows Old". 1917.}}
 
-Edna St. Vincent Millay, "When the Year Grows Old". 1917.}}
  
'''Throwing nets''' are [[Throwing]] weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to powerful [[stabbing]] attacks. Anything that fails to [[ev]]ade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a [[blowgun]], but all other attacks automatically fail). Because stabbing attacks can deal phenomenal amounts of damage, throwing nets can be useful for quickly subduing even powerful boss uniques in a few turns.
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'''Throwing nets''' are [[Throwing]] weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to powerful [[stabbing]] attacks. Anything that fails to [[ev]]ade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a [[blowgun]], but all other attacks automatically fail). Because stabbing attacks can deal phenomenal amounts of damage, throwing nets can be useful for quickly subduing even powerful boss [[unique]]s in a few turns. This is usually done from fairly close range, giving you time to reach the enemy in melee and finish them off before they escape. Be aware that throwing nets are ineffective against monsters that are big-[[size]] or larger, [[insubstantial]], or capable of [[list of jellies|eating items]].
  
This lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it attempts to either escape or damage the net, reducing its [[enchantment]] level by 1 to 5. If the net's enchantment falls below -7, it will be destroyed. Slipping out will leave the net behind in whatever shape it's in, while destroying the net leaves nothing. You can get a rough idea of what a throwing net's enchantment level is by its description:
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A throwing net's effect lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it attempts to escape (see below for escape factors). When the entangled monster escapes or dies, there is a chance that the throwing net will [[mulch]].
 
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Enchantment || Name
 
|-
 
| +0 || Throwing net
 
|-
 
| -1, -2 || Frayed throwing net
 
|-
 
| -3, -4, -5 || Torn throwing net
 
|-
 
| -6 or worse || Falling apart throwing net
 
|}
 
  
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[[Gladiator]]s begin play with a stack of throwing nets, and they can be found as random loot throughout the Dungeon. Also, enemy [[gnoll]]s, [[hill giant]]s, and [[list of merfolk|merfolk]] occasionally generate with throwing nets, though they usually use them as soon as you enter their [[line of sight]], giving you plenty of time to escape.
  
 
===Net Escape Factors===
 
===Net Escape Factors===
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====Negative====
 
====Negative====
 
*[[Confusion]]
 
*[[Confusion]]
 
Any playable [[species]] smaller than [[size|medium]] ([[kobold]]s, [[halfling]]s, and [[spriggan]]s) will be unable to throw a throwing net properly (although they can still throw it with F*), and they have no effect on monsters that are big-[[size]] or larger, [[fly]]ing, [[insubstantial]], or capable of [[list of jellies|eating items]]. Also, enemy [[gnoll]]s, [[hill giant]]s, and [[list of merfolk|merfolk]] occasionally generate with throwing nets, though they usually use them as soon as you enter their [[line of sight]], giving you plenty of time to escape.
 
 
==Strategy==
 
If you intend to use a throwing net to set up a stabbing attempt, throw it when the enemy is almost adjacent to you. Throwing it from too far away gives it time to escape or damage your net.
 
  
 
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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==History==
 
==History==
In [[0.14]] small species will be able to use nets properly, and they will no longer deteriorate. Instead, there will simply be a chance the net is destroyed after the target escapes or dies.
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Prior to [[0.14]], flying opponents were immune to throwing nets, and instead of simply mulching, throwing nets would go through an elaborate deterioration process before finally falling apart entirely.
  
 
[[Category:Throwing]]
 
[[Category:Throwing]]
[[Category:Crystal Ball Articles]]
 

Revision as of 17:05, 9 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Name Throwing net
Launcher throwing
Base damage 0
A mesh of ropes knotted together with weights around the edge. Originally used by hunters to entangle and entrap prey, it soon found obvious application in battle and gladiatorial arenas. Struggling victims can eventually destroy the net and break free, if they live long enough.

"The look of a scared thing
Sitting in a net!"

-Edna St. Vincent Millay, "When the Year Grows Old". 1917.

Throwing nets are Throwing weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to powerful stabbing attacks. Anything that fails to evade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a blowgun, but all other attacks automatically fail). Because stabbing attacks can deal phenomenal amounts of damage, throwing nets can be useful for quickly subduing even powerful boss uniques in a few turns. This is usually done from fairly close range, giving you time to reach the enemy in melee and finish them off before they escape. Be aware that throwing nets are ineffective against monsters that are big-size or larger, insubstantial, or capable of eating items.

A throwing net's effect lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it attempts to escape (see below for escape factors). When the entangled monster escapes or dies, there is a chance that the throwing net will mulch.

Gladiators begin play with a stack of throwing nets, and they can be found as random loot throughout the Dungeon. Also, enemy gnolls, hill giants, and merfolk occasionally generate with throwing nets, though they usually use them as soon as you enter their line of sight, giving you plenty of time to escape.

Net Escape Factors

Positive

  • Size (smaller is better)
  • High EV (player only)
  • High dexterity (player only)
  • Monsters nearby (player only)

Negative

Net Deterioration Factors

Positive

Negative

Throwing net
Throwing net.png

History

Prior to 0.14, flying opponents were immune to throwing nets, and instead of simply mulching, throwing nets would go through an elaborate deterioration process before finally falling apart entirely.