Difference between revisions of "Twister"

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(Updated for 0.13)
(0.14 update)
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|tile=[[File:Twister.png]]
 
|tile=[[File:Twister.png]]
 
|flags={{Batty flag}}<br>{{Confused flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}
 
|flags={{Batty flag}}<br>{{Confused flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{No exp gain flag}}<br>{{No poly flag}}
|resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Wind resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
+
|resistances={{Fire resistance}}, {{Cold resistance}}, <br>{{Electricity resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Wind resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
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}}
 
}}
 
{{Flavour|A whirling vortex of turbulent air.}}
 
{{Flavour|A whirling vortex of turbulent air.}}
 
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  

Revision as of 19:53, 8 April 2014

twister vTwister.png
HP 10000
HD 12
XP 0
Speed 10
AC 0
EV 5
Will Immune



Resistances rF+, rC+,
rElec+++, rPois+,
rN+++, rTorm,
rRot+++, rSticky,
rWind, rConstr,
rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Large
Type fire vortex, twister
Flags Batty
Confused
Insubstantial
Levitate
No experience gain
No poly
A whirling vortex of turbulent air.


Useful Info

Twisters only occur as the result of powerful Air Magic miscast effects. They are permanently confused creatures which lack any attack, but generate a small Tornado spell around themselves at all times.

Tips & Tricks

  • Twisters have insane amounts of health, and are resistant to all things. On top of that, although they're technically worth 15k XP when killed, they only appear when summoned, and those are worth nothing. Just keep your distance from them and they'll dissipate on their own in time.