Difference between revisions of "Unbreathing"

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m (Unbreathing is still in the game (see https://github.com/crawl/crawl/commit/a3e552604e07))
m (primal wave isn't the only non-engulf source of drowning)
 
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'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]] (only when Bloodless), [[mummy]], [[gargoyle]], [[djinni]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]].
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'''Unbreathing''' creatures do not require air to survive. For monsters, these include [[undead]], [[nonliving]], and [[plant]]-type enemies. For players, being undead ([[Ghoul]], bloodless [[Vampire]], [[Mummy]]), a [[Gargoyle]] or [[Djinni]], or certain forms ([[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]]) makes you unbreathing.
  
Unbreathing creatures are immune to confusing [[Ballistomycete spore|spores]] and drowning damage.
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Unbreathing creatures are immune to [[engulf]] and [[asphyxiation|drowning]] damage. They are also immune to "spore" effects: the sleep of [[sleepcap]]s, and the confusion of [[ballistomycete spore]]s, [[wandering mushroom]]s, and players in [[Fungus Form]].
  
 
==History==
 
==History==
*In [[0.27]], the unbreathing property was mostly removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
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*Prior to [[0.27]], unbreathing gave explicit immunity to [[curare]]'s damage (but not the poison/slow), [[Mephitic Cloud]], poison clouds, and [[miasma]]/[[Sick]]ness. Note that most unbreathing monsters were already immune to these effects, due to their [[holiness]]. Also, grey [[Draconian]]s had unbreathing. (In 0.27, they gained amphibiousness, which allows them to resist drowning).
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].

Latest revision as of 16:46, 28 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. For monsters, these include undead, nonliving, and plant-type enemies. For players, being undead (Ghoul, bloodless Vampire, Mummy), a Gargoyle or Djinni, or certain forms (Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form) makes you unbreathing.

Unbreathing creatures are immune to engulf and drowning damage. They are also immune to "spore" effects: the sleep of sleepcaps, and the confusion of ballistomycete spores, wandering mushrooms, and players in Fungus Form.

History

  • Prior to 0.27, unbreathing gave explicit immunity to curare's damage (but not the poison/slow), Mephitic Cloud, poison clouds, and miasma/Sickness. Note that most unbreathing monsters were already immune to these effects, due to their holiness. Also, grey Draconians had unbreathing. (In 0.27, they gained amphibiousness, which allows them to resist drowning).
  • Prior to 0.26, unbreathing creatures were not immune to miasma.