Unbreathing

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Revision as of 15:25, 13 October 2021 by Ge0ff (talk | contribs) (mention immunity to some confusion-branded attacks)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. These include undead, nonliving, and plant-type monsters. Player characters can achieve this by playing a ghoul, vampire (only when Bloodless), mummy, gargoyle, djinni, or by being in Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form.

Unbreathing creatures cannot be confused by ballistomycete spores and confusion-branded attacks of wandering mushrooms and players in Fungus Form. Also, they are immune to drowning damage.

History

  • In 0.27, the unbreathing property was mostly removed. Gargoyles and grey Draconians are now vulnerable to various cloud effects, while the undead are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
  • Prior to 0.26, unbreathing creatures were not immune to miasma.