Difference between revisions of "Walking earthen tome"

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==Tips & Tricks==
 
==Tips & Tricks==
 
* Walking earthen tomes are arguably the least threatening of the walking tomes, since Petrify can be resisted by [[willpower]], and you can always use a [[potion of cancellation]] to get rid of it. Still, having to use a potion of cancellation - or risk instant death - shouldn't be taken lightly.  
 
* Walking earthen tomes are arguably the least threatening of the walking tomes, since Petrify can be resisted by [[willpower]], and you can always use a [[potion of cancellation]] to get rid of it. Still, having to use a potion of cancellation - or risk instant death - shouldn't be taken lightly.  
** For reference, earthen tomes cast Petrify at the same strength as an [[ancient lich]]. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 167 willpower is required to reach a 0% success rate.
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* For reference, earthen tomes cast Petrify at the same strength as an [[ancient lich]]. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 167 willpower is required to reach a 0% success rate.
 
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
 
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
 
** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
 
** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.

Revision as of 19:03, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking tome ;Walking earthen tome.png
HP 66-133
HD 27
XP 1748
Speed 10
AC 20
EV 5
Will Immune
Attack1 50 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type walking tome, earthen tome
Flags
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.

It is coated with impossibly ancient dust.

Useful Info

Walking earthen tomes conjure living Petrify spells. Walking tomes are most often seen in the Depths.

Spells

Spell set I
Slot1 Conjure Living Spells Wizard flag

Tips & Tricks

  • Walking earthen tomes are arguably the least threatening of the walking tomes, since Petrify can be resisted by willpower, and you can always use a potion of cancellation to get rid of it. Still, having to use a potion of cancellation - or risk instant death - shouldn't be taken lightly.
  • For reference, earthen tomes cast Petrify at the same strength as an ancient lich. That's a 14% success rate at the lower bound of Will+++, and a 1% success rate at the lower bound of Will++++. At least 167 willpower is required to reach a 0% success rate.
  • Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
    • If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
  • Silence works on walking tomes, preventing them from casting at all.

History

Walking tomes were added in 0.28.