From CrawlWiki
Jump to: navigation, search
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
angel AAngel.png
HP 67-136
HD 12
XP 1553
Speed 15
AC 12
EV 20
MR 120
Attack1 25 (hit: plain)
Attack2 10 (hit: plain)

Type of Meat None
Resistances rElec
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, angel
Flags Fighter
See invisible
A divine warrior of the Shining One, it is a towering winged figure of unnatural beauty surrounded by an aura of brilliant white light. It appears to be weightless and quite agile while flying, despite wearing heavy armour.

For a list of all holy monsters, see list of holy monsters.

Useful Info

Angels are the servants of the Shining One, often equipped with blessed weapons of holy wrath and capable of healing themselves. Even worse, striking one down may trigger the cleansing flame of the Shining One, causing an unavoidable blast of experience level-proportional holy damage that is extremely dangerous to wounded undead or demonspawn characters. On the other hand, followers of good gods may be deemed worthy, and the angel will be neutral toward you.

They are thankfully very rare, appearing only in the Abyss, holy Pandemonium and Ziggurat floors, or certain rare vaults in which the angel is harmlessly tucked away.


Spell set I
Slot1 Minor Healing (2d6+3) Magical flag

Tips & Tricks

  • Undead characters should keep their distance: either kill them from afar or run away.
  • Angels often carry sacred scourges or eudemon blades. If you're not undead or demonspawn, it may be worth killing them in order to steal these, as they are among the best weapons in the game. Just be sure to have an escape plan for when things go pear-shaped.
  • It's easy to avoid angels while wandering the Abyss. Just turn around when you see their 5-tile halo effect hit the edge of your LOS.
  • Hold in mind that they aren't resistant to cold, acid and fire damage.

Variant Angels

Certain Zin altar vaults contain glowing angels. These are always behind transparent walls, so unless you let them out, the worst they can do is yell at you for being impious.

A divine agent of Zin, it is a towering winged figure with an aura of brilliant white light. This angel's face, though, is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness.


Prior to 0.7, the cleansing flame you suffer when killing angels was significantly more powerful.