|A divine warrior of the Shining One, it is a towering winged figure of unnatural beauty surrounded by an aura of brilliant white light. It appears to be weightless and quite agile while flying, despite wearing heavy armour.|
For a list of all holy monsters, see list of holy monsters.
Angels are the servants of the Shining One, often equipped with blessed weapons of holy wrath and capable of healing themselves. Even worse, striking one down may trigger the cleansing flame of the Shining One, causing an unavoidable blast of experience level-proportional holy damage that is extremely dangerous to wounded undead or demonspawn characters. On the other hand, followers of good gods may be deemed worthy, and the angel will be neutral toward you.
Tips & Tricks
- Undead characters should keep their distance: either kill them from afar or run away.
- Angels often carry sacred scourges or eudemon blades. If you're not undead or demonspawn, it may be worth killing them in order to steal these, as they are among the best weapons in the game. Just be sure to have an escape plan for when things go pear-shaped.
- It's easy to avoid angels while wandering the Abyss. Just turn around when you see their 5-tile halo effect hit the edge of your LOS.
- Hold in mind that they aren't resistant to cold, acid and fire damage.
Certain Zin altar vaults contain glowing angels. These are always behind transparent walls, so unless you let them out, the worst they can do is yell at you for being impious.
|A divine agent of Zin, it is a towering winged figure with an aura of brilliant white light. This angel's face, though, is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness.|
Prior to 0.7, the cleansing flame you suffer when killing angels was significantly more powerful.