|Sacred, self-created sunbirds, representative of rebirth. They have ascended past the cycles of life and death, and readily call upon aspects of both. Famously, they may rise forth from death in a burst of flame, though common portrayals leave out how unholy these flames are.|
Bennu are curiously contradictory creatures, masters of both life and death. Their attacks inflict both holy and draining damage, and upon death they emit a large burst of ghostly flame, damaging the living and healing the dead. Once they've resurrected once, however, they become mortal, and slaying them a second time will finish them off. They are very rare, appearing only in the Tomb of the Ancients, and usually only on the third and final floor.
Tips & Tricks
- The ghostly flames it emits upon death will heal any undead units within its radius. Try to finish off any particularly dangerous, heavily wounded undead opponents before landing a killing blow on the bennu (or better yet, try not to fight a bennu with other opponents around at the same time).
- Lacking any ranged attacks, or even any particularly devastating melee ones, the bennu is one of the least-deadly opponents in Tomb, at least against living characters. Undead characters should avoid leaving these enemies alive for very long, however. Their holy-branded peck attacks can be surprisingly harmful if you lack solid physical protection. The ghostly flame bursts they emit upon death will heal you, however.
The bennu is a reference to Bennu, an Egyptian deity of the sun, creation, and rebirth. The unholy aspects ascribed to it in DCSS have likely only been added to make it better fit in the undead-filled Tomb of the Ancients.