| Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time.
“This is where the dragons went.
When cast a dragon's call (Dragoncall) status is gained during which dragons are summoned adjacent to hostile targets in your line of sight. Higher spell power may increase the duration of the spell (not the summons) and result in stronger dragons.
- D Fire dragon
- D Ice dragon
- D Shadow dragon
- D Storm dragon
- D Iron dragon
- D Quicksilver dragon
- D Golden dragon
Dragon's Call's duration is 14 + 1d15 + <power> / 5 turns. It's not possible to recast the spell while it's active, and after the spell ends there is a duration of 16 to 26 turns during which you will be unable to recast it.
One dragon is summoned at a time. Time between summons is 2 + 1d5 + <number of summons> * 5 turns, where number of summons only includes summons from Dragon's Call. Each dragon summoned this way will cost 2 or 3 additional MP. Every new summon generates a loud noise at the caster's location. These dragons are summoned close to your enemies and don't need to be told to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragon will be summoned.
Duration of the summons is around 18 turns, it does not depend on the spell power.