Summon Small Mammal

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Summon small mammal.png Summon Small Mammal
Level 1
School1 Summoning
Source(s) Book of Callings
Book of Cantrips
Casting noise 1
Spell noise 0
Power Cap 25
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.

Summon Small Mammal is a Summonings spell which summons one weak monster.

Summoners start with this spell memorized.

Useful Info

One small mammal is summoned. Possible summons include:

r Rat.png Rat - Low damage and fragile, but better than nothing.
b Bat.png Bat - Extremely fast and evasive, but does virtually no damage.
r Quokka.png Quokka - Decent damage and HP. Good all-round early on.

Higher spell power can result in a stronger mammal. There is a 1 - 10 / <power> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]

Duration of the summon is around 27 turns; it does not depend on spell power.

There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.

Strategy

Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates summons, it can remain useful for a while longer:

  • By swapping places with a summon, you create a space, avoiding attacks of opportunity in the process. This can let you pillar dance any 10-speed melee enemy.
  • Even if you have no serious plans to summon things, this spell can be very effective when combined with a scroll of immolation (or the Inner Flame spell). When an ignited small mammal dies, it'll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon & Lair.

Monster Version

A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a river rat with equal chances.[2]

The following enemies cast Summon Small Mammal:

History

  • Prior to 0.28, this spell had a summon cap of 4.
  • Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
  • Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
  • Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
  • In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
  • Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.

References