Demonspawn warmonger
(Redirected from Warmonger)
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
demonspawn warmonger 6 ![]() | |
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HP | 82-167 |
HD | 15 |
XP | 1305 |
Speed | 10 |
AC | 3 |
EV | 12 |
Will | 60 |
Attack1 | 40 (hit: plain) |
Attack2 | 20 (claw: plain) |
Attack3 | 20 (gore: plain) |
Resistances | rTorm rMiasma |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | demonspawn, demonspawn |
Flags | Fighter Evil Speaks Warm-blooded |
A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly. |
For a list of all demonspawn, see list of demonspawn.
Contents
[hide]Useful Info
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
Spells
Spell set I | ||
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Slot1 | Sap Magic | Priest flag |
Slot2 | Haste Other | Priest flag |
Tips & Tricks
- Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast Sap Magic on the player. This has the effect of inflicting the Sap status for 20-30 turns (stacking, to 50 max), during which they will be able to cast one spell, then be restricted from all spellcasting for 3-5 turns.
- Luckily, the spell requires line of sight, so you can hide behind summons or allies.
- Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
- Warmongers should be considered priority targets if you rely on spells to kill monsters.
- Sap status can be removed with a potion of cancellation.
History
- Prior to 0.28, demonspawn with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.