Swiftness
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Level | 3 |
School1 | Air |
Source(s) | Book of Air Book of Burglary |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Flags | Hasty, Selfench, Utility |
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 3 Air spell which temporarily reduces your movement delay, then slows you after.
Useful Info
Grants the Swift status, reducing movement delay by 25%, thus increasing your move speed. However, after the speed boost ends, you will gain -Swift for the same duration, which prevents recasting and makes your movement speed 50% slower. For a regular move speed character, you'll take 0.7 to 0.8 decaAut (avg. 0.75) to move under Swift, and 1.5 decaAut to move under -Swift.
Swiftness can not reduce your movement delay below 0.6 without haste. Therefore, Spriggans receive no benefit (unless under a transformation with slower movement speed). If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows you by 20%.[1]
The Swift status lasts for 11 + 1d(power) / 2
decaAut (max. 30).[2] You cannot recast the spell to increase the duration.
Limitations
- This spell does stack with other sources of speed, such as Haste and the lightning scales.
- Due to their stasis, Formicids cannot cast Swiftness.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
Monster Version
While monsters can't cast Swiftness, they instead get the functionally similar Sprint. Sprint boosts the movement speed of the caster, but has no penalty or cooldown afterwards. Player ghosts with Swiftness will have their spells replaced.
History
- Prior to 0.31, standing in water would negate this spell's effects (positive and negative).
- Prior to 0.27, this spell was a level 2 Air spell.
- Prior to 0.26, Swiftness was a dual-school, level 2 Air/Charms spell.
- Prior to 0.25, Formicids could use Swiftness.
- Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
- Prior to 0.13 this spell couldn't be cast while standing in shallow water.
References
- ↑ player.cc:1853 (0.30.0)
- ↑ spl-selfench.cc:126 (0.30.0)