Difference between revisions of "Polymorph"

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(#REDIRECT Polymorph Other)
 
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#REDIRECT [[Polymorph Other]]
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{{Spell
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|name=Polymorph
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|level=4
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|school1={{Transmutations}}
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|school2={{Hexes}}
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|school3=
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|castingnoise=3
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|spellnoise=0
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|sources=<div>
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* [[Book of Morphology]]
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</div>
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}}
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{{flavour|This spell randomly alters the form of another creature.}}
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'''Polymorph''' is a [[Transmutations]] spell which, if used on a [[:Category:Natural_holiness|natural]], [[:Category:Demonic_holiness|demonic]], or [[:Category:Plant_holiness|plant]] monster, will transmute it into another monster of the same category, usually with the same or slightly higher [[HD]]. Some chaotic creatures are special cases: [[ugly thing]]s simply change their color, while [[shapeshifter]]s and [[glowing shapeshifter]]s will heal some HP as they change form.
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If Polymorph is used by an enemy on a player who fails to resist, the player will suffer a temporal transformation called  [[bad form]]. [[Mutation resistance]] is useless against this, but [[Magic resistance]]  functions normally. [[Zin]] can also protect from this transformations.
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Similar effects can be achieved with a [[wand of polymorph]], the attack of a [[chaos]] weapon, and some [[Transmutations]] miscast effects.
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==Strategy==
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===Good Targets===
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This is a partial list of good targets for spells, wands or clouds of polymorph other - that is, monsters which are unlikely to become more powerful when polymorphed.
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*[[Electric eel]] - They'll turn into a less dangerous flying or water-capable creature.
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*[[Red wasp]] - If you lack poison resistance these can be very nasty.
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*[[Moth of Wrath]] - They can turn a crowd of weaklings into a [[berserk]] mob.
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*[[Boggart]]s (and other low-HD summoners) - Although fragile, summoners can bring lethal reinforcements into play. Fortunately they have low enough HD that the  polymorph results are usually pretty pathetic.
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*[[Jelly]] - Polymorphing is an effective means of avoiding their corrosive attacks.
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*[[Harpy]] - An option if you have issues dealing with very fast monsters.
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*[[Oklob plant]] - Usually turns into a [[wandering mushroom]].
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*[[Sigmund]] (and other well-armed uniques) - If he turns into anything but a humanoid, his branded [[scythe]], [[spell]]s, and [[wand]]s will be useless.
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===Bad Targets===
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*[[Hydra]] - These often become [[storm dragon]]s or [[guardian serpent]]s. Even if you have problems with hydras, these alternatives are worse.
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*Slugs - They have very high HD. An [[elephant slug]] has nearly the same HD as an [[ancient lich]]. The results will not be pretty.
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*[[Adder]]s or other inoffensive creatures - you'd really rather have a boggart?
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*[[Worm]]s - They may hit hard early on, but they're slow and you'll soon outgrow them. But they do have fairly high HD, and a [[human (monster)|human]] hits harder and is much faster.
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*[[Slime creature]]s - A single one can turn into a [[giant orange brain]] or a [[storm dragon]]. Larger versions can turn into '''multiple''' such creatures.

Revision as of 14:15, 2 May 2013

Polymorph.png Polymorph
Level 4
School1 Transmutation
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
This spell randomly alters the form of another creature.

Polymorph is a Transmutations spell which, if used on a natural, demonic, or plant monster, will transmute it into another monster of the same category, usually with the same or slightly higher HD. Some chaotic creatures are special cases: ugly things simply change their color, while shapeshifters and glowing shapeshifters will heal some HP as they change form.

If Polymorph is used by an enemy on a player who fails to resist, the player will suffer a temporal transformation called bad form. Mutation resistance is useless against this, but Magic resistance functions normally. Zin can also protect from this transformations.

Similar effects can be achieved with a wand of polymorph, the attack of a chaos weapon, and some Transmutations miscast effects.

Strategy

Good Targets

This is a partial list of good targets for spells, wands or clouds of polymorph other - that is, monsters which are unlikely to become more powerful when polymorphed.

  • Electric eel - They'll turn into a less dangerous flying or water-capable creature.
  • Red wasp - If you lack poison resistance these can be very nasty.
  • Moth of Wrath - They can turn a crowd of weaklings into a berserk mob.
  • Boggarts (and other low-HD summoners) - Although fragile, summoners can bring lethal reinforcements into play. Fortunately they have low enough HD that the polymorph results are usually pretty pathetic.
  • Jelly - Polymorphing is an effective means of avoiding their corrosive attacks.
  • Harpy - An option if you have issues dealing with very fast monsters.
  • Oklob plant - Usually turns into a wandering mushroom.
  • Sigmund (and other well-armed uniques) - If he turns into anything but a humanoid, his branded scythe, spells, and wands will be useless.

Bad Targets

  • Hydra - These often become storm dragons or guardian serpents. Even if you have problems with hydras, these alternatives are worse.
  • Slugs - They have very high HD. An elephant slug has nearly the same HD as an ancient lich. The results will not be pretty.
  • Adders or other inoffensive creatures - you'd really rather have a boggart?
  • Worms - They may hit hard early on, but they're slow and you'll soon outgrow them. But they do have fairly high HD, and a human hits harder and is much faster.
  • Slime creatures - A single one can turn into a giant orange brain or a storm dragon. Larger versions can turn into multiple such creatures.