Difference between revisions of "Ettin"

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|magic_resistance=48
 
|magic_resistance=48
 
|hp_range=48-83
 
|hp_range=48-83
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|avg_hp=65
 
|armour_class=9
 
|armour_class=9
 
|evasion=4
 
|evasion=4
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|attack4=
 
|attack4=
 
|hit_dice=12
 
|hit_dice=12
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|base_hp=3
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|extra_hp=5
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|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=giant
 
|genus=giant

Revision as of 20:23, 2 May 2013

ettin CEttin.png
HP 48-83
HD 12
XP 1444
Speed 10
AC 9
EV 4
Will 48
Attack1 45 (hit: plain)
Attack2 45 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, ettin
Flags Speaks

A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag


Warm-blooded


A two-headed giant.

"But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:

'Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.'"
--Joseph Jacobs, The Red Ettin

Useful Info

An ettin is basically a somewhat weaker stone giant that hits twice. They dual wield giant clubs, giant spiked clubs, or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. In practice, they are fairly inaccurate.

Tips & Tricks

They have terrible evasion and no ranged attacks, so wands are useful against them. Make sure you're prepared if you're a fighter, as their dual-wielded weapons can eradicate wounded or low-level characters. If you have reasonable evasion, they shouldn't be too much of a problem. Spellcasters can take them out with a few conjurations, using Confusion to disable them if they get close.