Difference between revisions of "Brigand"
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*50 [[gold]] | *50 [[gold]] | ||
− | *Assassins begin with [[potions of poison]] identified. | + | *Assassins begin with [[potion of poison|potions of poison]] identified. |
==Starting Skills== | ==Starting Skills== |
Revision as of 14:37, 10 May 2013
Assassins are operatives who specialize in stealth and the killing of unsuspecting victims. They are often the servants of criminal syndicates, dark lords, and other villains, but they can also be simply mercenary in their outlook, or even antiheroic, striking terror in the hearts of evildoers. They start with the tools to silently and quickly take down the living.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +2, +2 dagger
- +0 blowgun
- +0 robe
- +0 cloak
- 10 needles (8 poisoned, 2 curare)
- Bread ration
- 50 gold
- Assassins begin with potions of poison identified.
Starting Skills
These are adjusted by your species' aptitudes.
Strategy
Humans, Sludge Elves, Merfolk, Halflings, Kobolds, Spriggans, Tengu, and Vampires are recommended to be Assassins.
Assassins are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters very well, while the curare and poisoned needles are excellent for taking down tougher targets. It is also a fairly versatile background: they start with more neutral stats than a Fighter or a Wizard, which means they can easily choose to take up magic, fighting, or a hybrid style.