Difference between revisions of "Deep elf blademaster"

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''For a list of all deep elf monsters, see [[list of deep elves]].''
 
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{{Flavour|A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed.}}
{{Flavour|Once in a very great while, there is a deep elf that scorns magic and devotes herself to the study of the sword. This is such a champion of the deep elves, wielding two blades with lethal grace.}}
 
  
 
==Useful info==
 
==Useful info==
  
'''Deep elf blademasters''' reside on the last floor of the [[Elven Halls]]. They dual-wield two short swords, sometimes [[quickblade]]s, and are 50% swifter than most players.
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'''Deep elf blademasters''' reside on the last floor of the [[Elven Halls]]. They dual-wield two short swords, sometimes [[quickblade]]s, and are half again as fast as most players.
  
 
==Tips and tricks==
 
==Tips and tricks==
  
They hit hard, but more importantly they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and [[Haste]] are very useful. But distance is your most important ally.
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They hit hard, but more importantly, they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and [[Haste]] are very useful, but distance is your most important ally.
  
 
If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into [[LOS]], preferably using a hallway as a bottleneck.
 
If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into [[LOS]], preferably using a hallway as a bottleneck.
  
Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV.  If possible, it is best to use attacks that bypass EV. [[Fireball]] works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself). Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.
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Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV.  If possible, it is best to use attacks that bypass EV. [[Fireball]] works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself). Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 23:45, 9 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elf monsters, see list of deep elves.

deep elf blademaster eDeep elf blademaster.png
HP 89-117
HD 16
XP 3627
Speed 15
AC 0
EV 25
Will 128
Attack1 25 (hit: plain)
Attack2 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Fighter
Speaks

A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag


Warm-blooded
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed.

Useful info

Deep elf blademasters reside on the last floor of the Elven Halls. They dual-wield two short swords, sometimes quickblades, and are half again as fast as most players.

Tips and tricks

They hit hard, but more importantly, they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and Haste are very useful, but distance is your most important ally.

If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into LOS, preferably using a hallway as a bottleneck.

Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV. If possible, it is best to use attacks that bypass EV. Fireball works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself). Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.