Difference between revisions of "Joseph"
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Revision as of 06:00, 21 December 2012
Joseph @ | |
---|---|
HP | 66 |
HD | 7 |
XP | 610 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 46 |
Attack1 | 9 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Unique Fighter Warm-blooded Speaks |
Looks like a mercenary. |
Useful Info
Joseph is a unique mercenary who can be dangerous at range, using a branded sling to deal heavy fire or cold damage, possibly after catching you in a throwing net. In melee, he also carries a branded quarterstaff.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.