Difference between revisions of "Sting"
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{{Spell | {{Spell | ||
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− | [[Sting]] is a level 1 [[Conjurations]]/[[Poison Magic]] spell which fires a toxic dart, dealing a small amount of | + | [[Sting]] is a level 1 [[Conjurations]]/[[Poison Magic]] spell which fires a toxic dart, dealing a small amount of [[poison]] damage and possibly [[poison]]ing the target. Enemies with poison resistance (such as [[demon]]s and the [[undead]]) take no damage. Because most of the enemies encountered in the early game are susceptible to poison, it is very effective early on. |
[[Venom Mage]]s start with this spell memorized. | [[Venom Mage]]s start with this spell memorized. | ||
==Strategy== | ==Strategy== | ||
− | Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many [[list of | + | Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many [[list of arthropods|arthropods]]). Even if you don't plan on branching into [[Poison Magic]] later on, you might consider learning Sting if you find an early poison-themed [[spellbook]]. Sting helps fragile characters deal with the tougher early-game enemies, like [[ogre (monster)|ogres]], [[orc warrior]]s, and [[hill giant]]s. It's especially good for taking out the beefier [[List of insects#beetles|beetles]] and [[elephant slug]]s, all of which are durable enough to take considerable punishment from other sources. |
− | By the time you've finished [[the Lair]], you | + | By the time you've finished [[the Lair]], you may wish to forget Sting, as its use is limited beyond that point. |
Revision as of 20:01, 17 July 2013
Sting | |
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Level | 1 |
School1 | Conjuration |
School2 | Poison |
Source(s) | |
Casting noise | 1 |
Spell noise | 1 |
This spell throws a magical dart of poison. |
Spell Details | |
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Damage Formula | 1d(3+Power/5) poison |
Max Damage | 1d8 |
Max Power | 25 |
Range | 7 |
Targeting | Beam |
To-hit | |
Special |
Sting is a level 1 Conjurations/Poison Magic spell which fires a toxic dart, dealing a small amount of poison damage and possibly poisoning the target. Enemies with poison resistance (such as demons and the undead) take no damage. Because most of the enemies encountered in the early game are susceptible to poison, it is very effective early on.
Venom Mages start with this spell memorized.
Strategy
Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many arthropods). Even if you don't plan on branching into Poison Magic later on, you might consider learning Sting if you find an early poison-themed spellbook. Sting helps fragile characters deal with the tougher early-game enemies, like ogres, orc warriors, and hill giants. It's especially good for taking out the beefier beetles and elephant slugs, all of which are durable enough to take considerable punishment from other sources.
By the time you've finished the Lair, you may wish to forget Sting, as its use is limited beyond that point.