Difference between revisions of "Item"
Ion frigate (talk | contribs) m (1 revision: characters and game mechanics) |
Buddy23Lee (talk | contribs) (Started a basic item list from 'see also', put in some wikilinks) |
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In the dungeon there are many different kinds of normal and magical '''items''' to be found and used. Some are good, others are bad, but almost all need to be identified. | In the dungeon there are many different kinds of normal and magical '''items''' to be found and used. Some are good, others are bad, but almost all need to be identified. | ||
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+ | ==Item types== | ||
+ | * [[Armour]] - Such as [[body armour]] and [[shields]] | ||
+ | * [[Spell Books]] and [[manuals]] | ||
+ | * [[Comestibles and Satiation|Permafood and chunks]] | ||
+ | * [[Evocable items]] - Such as [[wand]]s, [[rod]]s, and [[decks]] | ||
+ | * [[Jewellery]] - Such as [[Amulet]]s and [[ring]]s | ||
+ | * [[Missile]] - Such as [[stone]]s, [[arrow]]s, and [[bolt]]s | ||
+ | * [[Potion]] | ||
+ | * [[Scroll]] | ||
+ | * [[Weapon]] - Such as [[long blades]], [[axes]], and [[polearms]] | ||
==Item classification== | ==Item classification== | ||
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==See also== | ==See also== | ||
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* [[Artefact]] | * [[Artefact]] | ||
− | * [[ | + | * [[Identification]] |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 23:07, 19 August 2013
In the dungeon there are many different kinds of normal and magical items to be found and used. Some are good, others are bad, but almost all need to be identified.
Item types
- Armour - Such as body armour and shields
- Spell Books and manuals
- Permafood and chunks
- Evocable items - Such as wands, rods, and decks
- Jewellery - Such as Amulets and rings
- Missile - Such as stones, arrows, and bolts
- Potion
- Scroll
- Weapon - Such as long blades, axes, and polearms
Item classification
The colour of an item in inventory enhances the item's description as follows:
- Grey: is otherwise unnotable
- Dark Grey: is useless or unusable
- White: is an artefact
- Blue: has a(n) (un)confirmed ego
- Green: has an unidentified enchantment, but no ego, and is also used for unbranded god gifts
- Red: is cursed or harmful or discouraged by religion
- Bright Green: is uncursed and equipped; or is a poisonous chunk and you are not poison-resistant
- Bright Red: is cursed and equipped; or is a rot-inducing item (chunk, potion of mutation for undead)
- Brown: is a contaminated chunk
- Yellow: can help escape from or survive emergencies (teleport, healing, etc.); or is a preferred food
- Cyan: is rare and beneficial
- Magenta: is dangerous to use but potentially useful
- Light Magenta: is a Rune or the Orb of Zot
These colours can be changed with the menu_colour option.