Difference between revisions of "Thrashing horror"
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Revision as of 20:12, 22 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
thrashing horror X | |
---|---|
HP | 33-66 |
HD | 9 |
XP | 841 |
Speed | 25 |
AC | 5 |
EV | 10 |
Will | 60 |
Attack1 | 17 (trample: plain) |
Attack2 | 9 (trample: plain)
|
Resistances | rF+, rC+, rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Non-living |
Size | Big |
Type | thrashing horror, thrashing horror |
Flags | Batty Fake spells No poly Silence immune |
A seething mass of yellow flesh. It thrashes erratically, staggering foes beneath the weight of its impacts. |
Contents
Useful Info
Thrashing horrors are massive heaps of muscle and flesh which tromp about the Abyss, seeking out invaders and smashing them beneath their bulk. They move erratically, like bats, and when seriously injured they cast might on themselves.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | Might |
Tips & Tricks
Even with might, they aren't terribly dangerous if you have decent AC. Squishy or low-level characters, however, should kill them as quickly as possible to avoid that fate. They aren't terribly durable, even with partial resistance to most elements.
History
Thrashing horrors were added in 0.12
Categories:
- 0.12 articles
- Trample type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Animal intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Batty
- Fake spells
- No poly
- Silence Immune
- Monsters
- Spellcaster