Difference between revisions of "Ignite Poison"

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(Rewrote to emphasize a little more caution (*coughghostmothscough*))
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{{Flavour|This spell attempts to convert all nearby poison into liquid flame, burning poisoned creatures from within. It is very effective against innately poisonous creatures. The caster is not affected.}}
 
{{Flavour|This spell attempts to convert all nearby poison into liquid flame, burning poisoned creatures from within. It is very effective against innately poisonous creatures. The caster is not affected.}}
  
[[Ignite Poison]] is a level 5 [[Fire Magic]]/[[Transmutations]] spell which causes all nearby poisonous things in line of sight to burst into flames (excluding the caster). Any monster which leaves a poisonous [[corpse]], is [[poisoned]], or (in some cases) has a poisonous attack takes fire damage (and is cured of any poison in its system). Ignoring the player's inventory, all poisonous corpses and chunks, all potions of [[potion of poison|poison]], [[potion of strong poison|strong poison]], or [[potion of degeneration|degeneration]], all poisonous ammo, and all poison or mephitic [[cloud]]s burst into flame clouds.
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'''Ignite Poison''' is a level 5 [[Fire Magic]]/[[Transmutations]] spell which causes all nearby poisonous things in line of sight to burst into flames (excluding the caster). Any monster which leaves a poisonous [[corpse]], is [[poisoned]], or (in some cases) has a poisonous attack takes fire damage (and is cured of any poison in its system). Ignoring the player's inventory, all poisonous corpses and chunks, all [[potions of poison]], [[potion of strong poison|strong poison]], or [[potion of degeneration|degeneration]], all poisonous ammo, and all poison or noxious [[cloud]]s burst into flame clouds.
  
It has no effect on either the [[Magical_staff|Staff of Poison]] or the [[Staff of Olgreb]].
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Ignite Poison has no effect on either the [[staff of poison]] or [[staff of Olgreb]].
  
 
==Strategy==
 
==Strategy==
Against monsters with poisonous corpses (including [[kobold (monster)|kobold]]s, [[killer bee]]s and [[hydra]]s), Ignite Poison deals significant, undodgeable damage almost like smiting (though it can still be lessened with fire resistance). Clearing a [[killer bee]] vault using this spell is similar to using [[Cheibriados]]' Slouch ability. Just [[shout]] to get the attention of as many killer bees as possible and then cast it twice. Everything in sight will be dead.
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Ignite Flame deals unavoidable heavy fire damage to every susceptible thing in sight. This makes it extremely effective in certain situations, such as [[killer bee]] or [[kobold (monster)|kobold]] [[vault]]s, or pretty much any part of the [[Spider's Nest]] or [[Snake Pit]]. Just make sure to watch your MP and avoid overconfidence. While these are obvious areas for its use, you can increase its deadliness in other areas with a little creativity.
  
Clearing the [[Spider's Nest]] or [[Snake Pit]] branches is much easier with this spell.
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Ignite Flame works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. Casting Ignite Poison after casting [[Poisonous Cloud]] creates the "fire version" of [[Freezing Cloud]].
  
This spell also works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. This combination makes it easy to take out groups of monsters rather early in the game. First confuse them with Mephitic Cloud, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. And, of course, casting Ignite Poison after casting [[Poisonous Cloud]] creates the "fire version" of [[Freezing Cloud]].
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Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
 
 
Also note that monsters that are immune to Mephitic Cloud will happily walk right into the clouds to reach you. If you cast Ignite Poison at the right moment you can get rid of them as well.
 
  
 
==History==
 
==History==
It used to be an amazingly painful way to eliminate poison from one's own system, but as of [[0.8]] it no longer affects the caster or his inventory.
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Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system, but as of [[0.8]] it no longer affects the caster or his inventory.

Revision as of 16:13, 29 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Ignite poison.png Ignite Poison
Level 5
School1 Fire
School2 Transmutation
Source(s)
Casting noise 4
Spell noise 0
This spell attempts to convert all nearby poison into liquid flame, burning poisoned creatures from within. It is very effective against innately poisonous creatures. The caster is not affected.

Ignite Poison is a level 5 Fire Magic/Transmutations spell which causes all nearby poisonous things in line of sight to burst into flames (excluding the caster). Any monster which leaves a poisonous corpse, is poisoned, or (in some cases) has a poisonous attack takes fire damage (and is cured of any poison in its system). Ignoring the player's inventory, all poisonous corpses and chunks, all potions of poison, strong poison, or degeneration, all poisonous ammo, and all poison or noxious clouds burst into flame clouds.

Ignite Poison has no effect on either the staff of poison or staff of Olgreb.

Strategy

Ignite Flame deals unavoidable heavy fire damage to every susceptible thing in sight. This makes it extremely effective in certain situations, such as killer bee or kobold vaults, or pretty much any part of the Spider's Nest or Snake Pit. Just make sure to watch your MP and avoid overconfidence. While these are obvious areas for its use, you can increase its deadliness in other areas with a little creativity.

Ignite Flame works great when used together with Mephitic Cloud; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. Casting Ignite Poison after casting Poisonous Cloud creates the "fire version" of Freezing Cloud.

Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.

History

Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system, but as of 0.8 it no longer affects the caster or his inventory.