Difference between revisions of "Hunter"
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'''Hunters''' are [[Fighter]]s who specialise in missile weapons. | '''Hunters''' are [[Fighter]]s who specialise in missile weapons. | ||
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Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
*+0 ranged weapon ([[bow]], [[crossbow]], [[sling]] or [[javelin]]s) & ammo | *+0 ranged weapon ([[bow]], [[crossbow]], [[sling]] or [[javelin]]s) & ammo | ||
+ | ** Ranged weapons start with 20 of the appropriate ammo | ||
+ | ** Javelin users start with 5 javelins | ||
*+0 [[short sword]] | *+0 [[short sword]] | ||
*+0 [[leather armour]] | *+0 [[leather armour]] |
Revision as of 16:59, 12 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Hunters are Fighters who specialise in missile weapons.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 ranged weapon (bow, crossbow, sling or javelins) & ammo
- Ranged weapons start with 20 of the appropriate ammo
- Javelin users start with 5 javelins
- +0 short sword
- +0 leather armour
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
Strategy
Hunters are good for players who either want to play a missile weapon-based fighter, or for those who want to play a a melee character but want a useful to way soften up early-game nasties such as ogres before they get into melee range.