Difference between revisions of "Joseph"
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==Useful Info== | ==Useful Info== | ||
− | '''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary | + | '''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. Whether he is more dangerous in melee or at range depends entirely upon what he generates with. |
==Location== | ==Location== |
Revision as of 17:29, 16 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 66 |
HD | 7 |
XP | 610 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 46 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Unique Warm-blooded |
Looks like a mercenary. |
Useful Info
Joseph is a unique human mercenary armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.