Difference between revisions of "Sphinx"
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*Strong summons, as from [[Trog]], [[the Shining One]], or spells like [[Summon Horrible Things]], can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies can guard you until it wears off. | *Strong summons, as from [[Trog]], [[the Shining One]], or spells like [[Summon Horrible Things]], can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies can guard you until it wears off. | ||
*If you see a sphinx with several strong allies that you're not ready for, consider [[teleport]]ing or using a [[Controlled Blink]] immediately. You may not get a second chance. | *If you see a sphinx with several strong allies that you're not ready for, consider [[teleport]]ing or using a [[Controlled Blink]] immediately. You may not get a second chance. | ||
+ | ==History== | ||
+ | In [[0.14]] the player can summon friendly Sphinxes with the spell [[Monstrous Menagerie]]. | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 09:08, 30 March 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
sphinx H | |
---|---|
HP | 63-109 |
HD | 16 |
XP | 2263 |
Speed | 11 |
AC | 5 |
EV | 5 |
Will | 64 |
Attack1 | 25 (hit: plain) |
Attack2 | 12 (hit: plain) |
Attack3 | 12 (hit: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Natural |
Size | Big |
Type | sphinx, sphinx |
Flags | Actual spells Flying Hybrid See invisible Speaks Spellcaster Warm-blooded |
A large creature with a woman's head, a lion's body and the wings of a huge bird, able to cloud the minds of men and wield fell magics. |
Contents
Useful Info
Sphinxes are hefty late-game beasts that pack a wide variety of debilitating Hexes in their spell lists. Because they can paralyze you, they're a much bigger threat when other enemies are around than when alone, but even then they have some decent melee attacks and the ability to smite. They can be found individually in the deeper portions of the Dungeon, and in a large, dangerous pack in the Tomb.
Spells
Spell set | |
---|---|
Slot1 | Confuse |
Slot2 | Paralyse |
Slot3 | Minor Healing (2d8) |
Slot4 | Smiting (7-17) |
Slot5 | Slow |
Slot6 | Minor Healing (2d8) |
Tips & Tricks
- An amulet of stasis will guard against their most powerful weapon, but there's no substitute for loading up on magic resistance. High MR will render them powerless against you.
- Strong summons, as from Trog, the Shining One, or spells like Summon Horrible Things, can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies can guard you until it wears off.
- If you see a sphinx with several strong allies that you're not ready for, consider teleporting or using a Controlled Blink immediately. You may not get a second chance.
History
In 0.14 the player can summon friendly Sphinxes with the spell Monstrous Menagerie.