Difference between revisions of "Executioner"

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m (1 revision: giant and large monsters. that should be all of them)
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Revision as of 06:09, 21 December 2012

Executioner 1Executioner.png
HP 50 - 86
HD 12
XP 2,377
Speed 20
AC 10
EV 15
Will 144
Attack1 30 (hit: plain)
Attack2 10 (hit: plain)
Attack3 10 (hit: plain)
Resistances rElec, rF+, rC+, rPois+, rN+, rTorm, rRot
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Open doors
Holiness Demonic
Size Large
Type executioner, executioner
Flags Fighter
Spellcaster
See invisible
Evil
A horribly powerful demon.

Useful Info

Executioners are terrifying tier-1 demons that move at twice normal speed. They deal a huge amount of damage per turn over many attacks, especially since they usually haste themselves at the start of a fight.

Spells: Pain (1d14), Haste

Tips & Tricks

  • Spellcasters should kill executioners at range or escape as quickly as possible, as anything with low AC will be torn to shreds in melee. They can't fly, so hiding behind deep water or lava will thwart them.
  • Characters with high AC and GDR can engage them in melee with reasonable safety, as their individual attacks aren't too bad.
  • They are somewhat resistant to all elements, so use physical attacks, holy wrath, or irresistible attacks against them.