Difference between revisions of "Joseph"
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|glyph={{Cyan|@}} | |glyph={{Cyan|@}} | ||
|tile=[[File:Joseph.png]] | |tile=[[File:Joseph.png]] | ||
| − | |flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} | + | |flags={{Archer flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
Revision as of 20:19, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Joseph @ | |
|---|---|
| HP | 66 |
| HD | 6 |
| XP | 455 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | 40 |
| Attack1 | 15 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Archer Fighter Speaks Unique Warm-blooded |
| Looks like a mercenary. |
Useful Info
Joseph, a Mercenary is a unique human armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
- If you have access to them, Repel Missiles and Invisibility will greatly reduce his ability to harm you at range.