Difference between revisions of "Mercenary card"

From CrawlWiki
Jump to: navigation, search
(Added mercenery evolution / growths and cleanup)
m
Line 2: Line 2:
 
Drawing the '''Mercenary card''' will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's [[XP]] value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
 
Drawing the '''Mercenary card''' will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's [[XP]] value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
  
The mercenary is a durably summoned monster, which means that it is worth no experience, can't be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they grow in strength as they deal the killing blow against enemies, and may grow into a more powerful creature as it gains experience. This is the list of possible mercenaries in ascending order of power:
+
The mercenary is a durably summoned monster, which means that it is worth no experience, can't be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:
  
 
*{{Yellow|K}} [[File:Big kobold.png]] [[Big kobold]]
 
*{{Yellow|K}} [[File:Big kobold.png]] [[Big kobold]]

Revision as of 19:10, 9 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Drawing the Mercenary card will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's XP value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.

The mercenary is a durably summoned monster, which means that it is worth no experience, can't be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:

High card power increases the chances of getting a stronger mercenary.

History

Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:

  • Big kobold
  • Merfolk
  • Naga
  • Tengu
  • Orc knight
  • Centaur warrior
  • Spriggan rider
  • Ogre mage
  • Minotaur
  • Random base draconian
  • Deep elf blademaster

The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 trunk

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Wonders

Changes
Wonders

See also