Difference between revisions of "Grand avatar (monster)"
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Revision as of 21:12, 22 August 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
grand avatar R | |
---|---|
HP | 50 |
HD | 5 |
XP | 0 |
Speed | 30 |
AC | 20 |
EV | 5 |
Will | Immune |
Attack1 | 30 (hit: reach)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rSticky, rAcid, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Medium |
Type | grand avatar, grand avatar |
Flags | Glows Insubstantial Levitate No regenerate No experience gain No poly See invisible |
An avatar of battle and bloodshed, capable of mimicking sufficiently damaging physical attacks and conjurations from its creator and their allies. |
Useful Info
Grand avatars are conjured monsters that mimic melee and ranged attacks. They can be conjured by the monster-only spell Grand Avatar. Their ranged attack is an irresistible barrage of energy (2d10) that never misses.
History
Grand avatars were added in 0.14.
Categories:
- 0.16 articles
- Hit type
- Reach flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Acid resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- Glows
- Insubstantial monsters
- Levitate
- No regenerate
- No exp gain
- No poly
- See invisible
- Monsters