Difference between revisions of "Spectral Weapon"
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{{Spell | {{Spell | ||
|name=Spectral Weapon | |name=Spectral Weapon | ||
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==History== | ==History== | ||
+ | Prior to [[0.18]], Spectral Weapon based the strength of the summoned weapon on weapon skill instead of spell power. | ||
+ | |||
Spectral Weapon was added in [[0.13]]. | Spectral Weapon was added in [[0.13]]. |
Revision as of 12:28, 14 May 2016
Spectral Weapon | |
---|---|
Level | 3 |
School1 | Charms |
School2 | Hexes |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell draws out the spirit within a wielded weapon to fight for the caster, with its power dependent on their skill with said weapon. It only attacks when the caster does, and its kills count as the caster's own.
If the weapon is damaged, part of the injury will be echoed on the caster's body. A weapon can only have its spirit drawn into one spectral weapon at a time, and the spectral weapon will dissipate if the caster no longer holds the original. Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out. |
Spectral Weapon is a level 3 Charms/Hexes spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your spell power. However, half of any damage dealt to it will additionally be dealt to you, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon.
Spectral weapons have one level of resistance to fire, cold, electricity and poison. Their AC, EV and max HP are proportional to spell power. Damage done is proportional to both spell power and weapon skill, as well as the weapon base type. Unlike dancing weapons, spectral weapons remain by the side of the caster.
Axe | Long Blade | Mace | Short Blade | Spear | Staff | Whip |
---|---|---|---|---|---|---|
Strategy
Due to the damage splitting effect of this spell, avoid using it around enemies with area of effect abilities. Fireball, Freezing Cloud, and Hellfire are all things you don't want dealing 1.5× normal damage.
Spectral weapons can't sense invisible creatures, so don't rely on one when facing an unseen horror or invisible sky beast or the like.
Monster Version
The following monster is capable of casting Spectral Weapon:
H Asterion
History
Prior to 0.18, Spectral Weapon based the strength of the summoned weapon on weapon skill instead of spell power.
Spectral Weapon was added in 0.13.