Difference between revisions of "Tyrant leech"
m (rename monster) |
m (Tasonir moved page Tryant leech to Tyrant leech: evil typo) |
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Revision as of 00:10, 18 May 2017
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
For a list of all worms, see list of worms.
tyrant leech w | |
---|---|
HP | 39-80 |
HD | 12 |
XP | 287 |
Speed | 8 (swim: 60%) |
AC | 5 |
EV | 15 |
Will | 40 |
Attack1 | 35 (bite: vampiric)
|
Resistances | rDrown |
Vulnerabilities | Holy |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | tyrant leech, tyrant leech |
Flags | Evil No skeleton |
An exceptionally aggressive blood-sucking annelid that thrives in swamps and marshlands. |
Useful Info
Tyrant leeches are slow, evil worms that have an unwholesome vampiric bite, healing themselves when they damage you. They are generally only found in the Swamp or guarding its entrance.
Tips & Tricks
- The easiest strategy is to simply kite them at range, especially given the fact that in melee, they hit fairly hard and can heal themselves.
- If you are unable to bleed, Tyrant leeches can't heal themselves. Mummies, gargoyles, and below-satiated vampires are naturally unable to bleed, and the following Transmutations induce the same effect: Spider Form, Ice Form, Statue Form and Necromutation.
- Remember that each level of life protection gives you a 33% chance of negating the healing effect of vampiric attacks. rN+++ makes it completely ineffective.
History
They were previously known as giant leeches.
Prior to 0.11, Tyrant leeches were much weaker.