Difference between revisions of "Ballistomycete"

From CrawlWiki
Jump to: navigation, search
m (Add note that they can be found in sprint.)
Line 2: Line 2:
 
{{no-bot-monster
 
{{no-bot-monster
 
|name=ballistomycete
 
|name=ballistomycete
|glyph={{Magenta|f}}
+
|glyph={{Magenta|P}}
 
|tile=[[File:Ballistomycete.png]]
 
|tile=[[File:Ballistomycete.png]]
 
|flags={{Stationary flag}}<br>{{No exp gain flag}}
 
|flags={{Stationary flag}}<br>{{No exp gain flag}}
Line 32: Line 32:
 
|species=ballistomycete
 
|species=ballistomycete
 
}}
 
}}
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When active it will occasionally produce giant spore balls, which in turn will give rise to more ballistomycetes.}}
+
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When active it will occasionally produce giant spores, which in turn will give rise to more ballistomycetes.}}
  
 
==Useful Info==
 
==Useful Info==
While Ballistomycete no longer generate in the dungeon as of 0.17, they can still be found in sprint.
+
A [[ballistomycete]] is a plant-type monster, capable of spawning [[ballistomycete spore]]s for both reproductive and combat purposes.
  
A [[ballistomycete]] is a plant-type monster, capable of spawning [[giant spore]]s for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the floor and spitting out explosive spores endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
+
While ballistomycetes no longer generate in the dungeon as of 0.17, they can still be found in sprint or spawned by worshipers of [[Fedhas Madash]].
  
 
===Ballistomycete Life Cycle===
 
===Ballistomycete Life Cycle===
*After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage and confusion. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
+
*Ballistomycete spores will wander the dungeon, occasionally leaving grown ballistomycetes in its wake. After wandering for a while, crashing into a creature, or taking damage, a spore will explode, damaging and confusing creatures within 2 tiles. This may also create a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
 
*When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
 
*When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
*If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
+
*If an active ballistomycete is killed, a random number of other ballistomycetes will activate.
 
*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
 
*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
 
*Killing the entire colony will remove all moldy floor tiles.
 
*Killing the entire colony will remove all moldy floor tiles.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
+
*Giant spores and spore explosions create mold on the floor. When a new ballistomycete is activated, this mold lights up in a trail leading to it, giving you an idea of where to go next.
*Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
+
*Killing inactive ballistomycetes does not cause others to immediately become active. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
*[[Magic Dart]] (whether cast via the spell or a [[wand of magic darts|wand]]) can reliably one-shot spores. Basic throwing items like [[stone]]s also work, though a character with no skill in [[Throwing]] may not be able to hit the spore before it goes off in their face.
+
*[[Magic Dart]] can reliably one-shot spores. Basic throwing items like [[stone]]s also work, though a character with no skill in [[Throwing]] may not be able to hit the spore before it goes off in their face.
 
*If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.
 
*If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.
  
 
==Hyperactive Ballistomycete==
 
==Hyperactive Ballistomycete==
{{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
+
{{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around.}}
  
Be sure to keep your distance!}}
+
[[File:Hyperactive ballistomycete.png]] Followers of [[Fedhas Madash]] may use its Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake. They are somewhat more durable than normal ballistomycetes, but this is offset by the damage they constantly do to themselves.
  
[[File:Hyperactive ballistomycete.png]] Followers of [[Fedhas Madash]] may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake. They are significantly less durable than normal ballistomycetes.
+
==History==
 +
*Prior to version [[0.17]], ballistomycete colonies could spawn naturally instead of being exclusive to followers of Fedhas.
 +
*Prior to version [[0.14]], destroying a colony of ballistomycetes would give you about 500 experience.

Revision as of 19:34, 16 May 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This chart is not updated automatically.
It may contain outdated information.
ballistomycete PBallistomycete.png
HP 20-32
HD 4
XP 0
Speed 0
AC 1
EV 0
Will Immune
Attack1
Attack2
Attack3
Attack4
Resistances rPois+, rN+++,
rTorm, rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, ballistomycete
Flags Stationary
No experience gain
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When active it will occasionally produce giant spores, which in turn will give rise to more ballistomycetes.

Useful Info

A ballistomycete is a plant-type monster, capable of spawning ballistomycete spores for both reproductive and combat purposes.

While ballistomycetes no longer generate in the dungeon as of 0.17, they can still be found in sprint or spawned by worshipers of Fedhas Madash.

Ballistomycete Life Cycle

  • Ballistomycete spores will wander the dungeon, occasionally leaving grown ballistomycetes in its wake. After wandering for a while, crashing into a creature, or taking damage, a spore will explode, damaging and confusing creatures within 2 tiles. This may also create a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
  • When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
  • If an active ballistomycete is killed, a random number of other ballistomycetes will activate.
  • There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
  • Killing the entire colony will remove all moldy floor tiles.

Tips & Tricks

  • Giant spores and spore explosions create mold on the floor. When a new ballistomycete is activated, this mold lights up in a trail leading to it, giving you an idea of where to go next.
  • Killing inactive ballistomycetes does not cause others to immediately become active. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
  • Magic Dart can reliably one-shot spores. Basic throwing items like stones also work, though a character with no skill in Throwing may not be able to hit the spore before it goes off in their face.
  • If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.

Hyperactive Ballistomycete

This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around.

Hyperactive ballistomycete.png Followers of Fedhas Madash may use its Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of giant spores before eventually dying, leaving more ballistomycetes in their wake. They are somewhat more durable than normal ballistomycetes, but this is offset by the damage they constantly do to themselves.

History

  • Prior to version 0.17, ballistomycete colonies could spawn naturally instead of being exclusive to followers of Fedhas.
  • Prior to version 0.14, destroying a colony of ballistomycetes would give you about 500 experience.