Difference between revisions of "Electric eel"

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{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
An '''electric eel''' is a dangerous aquatic creature that attacks from afar using [[bolt of electricity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]], as well as in the [[Swamp]].
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An '''electric eel''' is a dangerous aquatic creature that attacks from afar using bolts of [[electricity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]], as well as in the [[Swamp]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their electrical attacks deal significant damage and it's uncommon to have rElec that early in the game. Even worse, they often appear in pairs or small groups. Simply charging in to fight them, especially when wading through [[shallow water]], is suicide.
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*Their electrical attacks deal significant damage and it's uncommon to have rElec early in the game. Even worse, they often appear in pairs or small groups. Simply charging in to fight them, especially when wading through [[shallow water]], is suicide.
 
*They are one of very few monsters to lack a melee attack.  Unfortunately, this makes them more dangerous, as they will continue to spam their electrical attack even when you are in melee range.
 
*They are one of very few monsters to lack a melee attack.  Unfortunately, this makes them more dangerous, as they will continue to spam their electrical attack even when you are in melee range.
*Certain wands are very effective against electric eels. A [[wand of disintegration]] will often do enough damage kill them outright, while a [[wand of cold]] will leave behind freezing vapor [[cloud]]s which should finish it off. A [[wand of polymorph other]] won't kill one, but will leave you with a much more manageable opponent.
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*Certain wands are very effective against electric eels. A [[wand of disintegration]] will often do enough damage to kill them outright, while a [[wand of flame]] (or any [[Fire Magic]] in general) will leave behind steam [[cloud]]s, dealing damage and possibly blocking [[line of sight]]. A [[wand of polymorph]] won't kill one, but will leave you with a much more manageable opponent.
*[[Venom]]ous weapons or other methods of poisoning are useful, as the eel will continue to take poison damage while [[submerge]]d.
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*When all else fails, just walk away; they can't leave their pools, and they give lousy experience anyway. If you're caught out in the open, you can read a [[scroll of fog]] or [[scroll of fear]] to give yourself some time to escape.
*When all else fails, just walk away. They can't leave their pools, and they give lousy experience anyway.
 
  
 
==History==
 
==History==
 
In older versions, these were called electric'''al''' eels.  This was simply a misnomer, but it was not corrected until 0.6.
 
In older versions, these were called electric'''al''' eels.  This was simply a misnomer, but it was not corrected until 0.6.

Revision as of 08:19, 5 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
electric eel SElectric eel.png
HP 10-22
HD 3
XP 53
Speed 10
AC 1
EV 15
Will 10



Resistances rElec+++
rDrown
Vulnerabilities None
Habitat Water
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type electric eel, electric eel
Flags Cold-blooded
No gen derived
A type of fish capable of generating a powerful electric field.

Useful Info

An electric eel is a dangerous aquatic creature that attacks from afar using bolts of electricity. They are often encountered in the watery areas of the Dungeon and the Lair, as well as in the Swamp.

Spells

Spell set I
Slot1 Electrical Bolt (3d6) Natural flag

Tips & Tricks

  • Their electrical attacks deal significant damage and it's uncommon to have rElec early in the game. Even worse, they often appear in pairs or small groups. Simply charging in to fight them, especially when wading through shallow water, is suicide.
  • They are one of very few monsters to lack a melee attack. Unfortunately, this makes them more dangerous, as they will continue to spam their electrical attack even when you are in melee range.
  • Certain wands are very effective against electric eels. A wand of disintegration will often do enough damage to kill them outright, while a wand of flame (or any Fire Magic in general) will leave behind steam clouds, dealing damage and possibly blocking line of sight. A wand of polymorph won't kill one, but will leave you with a much more manageable opponent.
  • When all else fails, just walk away; they can't leave their pools, and they give lousy experience anyway. If you're caught out in the open, you can read a scroll of fog or scroll of fear to give yourself some time to escape.

History

In older versions, these were called electrical eels. This was simply a misnomer, but it was not corrected until 0.6.