Difference between revisions of "Deep dwarf death knight"
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− | + | {{obsolete}} | |
+ | {{list of | deep dwarves}} | ||
{{monster | {{monster | ||
|name=deep dwarf death knight | |name=deep dwarf death knight | ||
|glyph={{Green|q}} | |glyph={{Green|q}} | ||
|tile=[[File:Deep dwarf death knight.png]] | |tile=[[File:Deep dwarf death knight.png]] | ||
− | |flags={{ | + | |flags={{Evil flag}}<br>{{Fighter flag}}<br>{{No regenerate flag}}<br>{{Priest flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=4 | |max_chunks=4 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=883 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=80 |
− | |hp_range= | + | |hp_range=63-98 |
− | |avg_hp= | + | |avg_hp=80 |
|armour_class=2 | |armour_class=2 | ||
|evasion=12 | |evasion=12 | ||
Line 20: | Line 21: | ||
|size={{Medium}} | |size={{Medium}} | ||
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
− | |attack1= | + | |attack1=28 ({{Hit type}}: {{Plain flavour}}) |
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=10 |
|base_hp=5 | |base_hp=5 | ||
|extra_hp=6 | |extra_hp=6 | ||
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|species=deep dwarf | |species=deep dwarf | ||
}} | }} | ||
− | + | {{Flavour|A deep dwarf warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead.}} | |
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− | {{ | ||
==Useful Info== | ==Useful Info== | ||
− | '''Deep dwarf death knights''' are devout followers of [[Yredelemnul]], using his abilities to siphon away your [[HP]], raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found | + | '''Deep dwarf death knights''' are devout followers of [[Yredelemnul]], using his abilities to siphon away your [[HP]], raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found accompanied by a pack of undead allies in [[the Crypt]]. |
− | |||
==Spells== | ==Spells== | ||
− | |||
{{Spellcaster | {{Spellcaster | ||
|number= | |number= | ||
|slot1=''none'' | |slot1=''none'' | ||
|slot2=[[Animate Dead]] | |slot2=[[Animate Dead]] | ||
− | |slot3=[[Mirror | + | |slot3=[[Injury Mirror]] |
|slot4=''none'' | |slot4=''none'' | ||
|slot5=[[Drain Life]] | |slot5=[[Drain Life]] | ||
Line 56: | Line 50: | ||
{{clear}} | {{clear}} | ||
− | + | ==Tips & Tricks== | |
− | + | *Their tendency to raise dead units as zombies can prolong fights. If there are raisable corpses around (in the Crypt, this likely means those of [[unique]]s), prioritize death knights. | |
+ | *Their Mirror Damage can be deadly: ''don't attack them while Mirror Damage is up.'' Be very careful when using area-of-effect spells when they are around, particularly extremely powerful ones such as [[Fire Storm|Fire]] or [[Ice Storm]]. It is a good idea, particularly if you are using console, to check them using '''x''' to be sure that they aren't mirroring damage. | ||
− | == | + | ==History== |
− | + | In [[0.15]], Deep dwarf death knights were replaced by human [[death knight]]s. | |
[[Category:Dwarf]] | [[Category:Dwarf]] |
Latest revision as of 22:58, 18 July 2020
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For a list of all deep dwarves, see list of deep dwarves.
deep dwarf death knight q | |
---|---|
HP | 63-98 |
HD | 10 |
XP | 883 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 80 |
Attack1 | 28 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Evil Fighter No regenerate Priest Speaks Warm-blooded |
A deep dwarf warrior-priest of Yredelemnul that chants unholy homages to the dark god and calls forth the dead. |
Contents
Useful Info
Deep dwarf death knights are devout followers of Yredelemnul, using his abilities to siphon away your HP, raise the dead, and reflect your attacks back on you. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found accompanied by a pack of undead allies in the Crypt.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | Animate Dead |
Slot3 | Injury Mirror |
Slot4 | none |
Slot5 | Drain Life |
Slot6 | Drain Life |
Tips & Tricks
- Their tendency to raise dead units as zombies can prolong fights. If there are raisable corpses around (in the Crypt, this likely means those of uniques), prioritize death knights.
- Their Mirror Damage can be deadly: don't attack them while Mirror Damage is up. Be very careful when using area-of-effect spells when they are around, particularly extremely powerful ones such as Fire or Ice Storm. It is a good idea, particularly if you are using console, to check them using x to be sure that they aren't mirroring damage.
History
In 0.15, Deep dwarf death knights were replaced by human death knights.