Difference between revisions of "Ring of dexterity"

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A '''±X ring of dexterity''' affects the [[dexterity]] of the wearer by X (ranges from +6 to -6). If X is negative, the ring is normally [[curse]]d, and it can cause [[stat zero]] if you are unable to remove it.
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A '''+6''' or '''-4 ring of dexterity''' affects the [[dexterity]] of the wearer. If the enchantment is negative, the ring is normally [[curse]]d, and it can cause [[stat zero]] if you are unable to remove it.
  
 
==Desirability==
 
==Desirability==
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In any case, even a +6 ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along.
 
In any case, even a +6 ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along.
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==History==
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Prior to [[0.25]], enchantment values ranged from 2 to 6.
  
 
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Revision as of 11:41, 19 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of dexterity
Icon Ring of dexterity.png

A +6 or -4 ring of dexterity affects the dexterity of the wearer. If the enchantment is negative, the ring is normally cursed, and it can cause stat zero if you are unable to remove it.

Desirability

Although more dexterity is always nice, the exact impact of boosting your dexterity really depends on your Dodging and Stealth skills, as well as the encumbrance rating of your armour. Evasion-based fighters or sneaky stabbers will likely appreciate it far more than a minotaur in crystal plate armour.

In any case, even a +6 ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along.

History

Prior to 0.25, enchantment values ranged from 2 to 6.

Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry