Difference between revisions of "Swiftness"
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==Effect== | ==Effect== | ||
− | Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0. | + | Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.25.0|player.cc|1864}}</ref> |
Swiftness affects [[formicid]]s, despite their stasis. | Swiftness affects [[formicid]]s, despite their stasis. |
Revision as of 00:52, 19 August 2020
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Level | 3 |
School1 | Air |
Source(s) | Book of Air Book of Burglary |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Flags | Hasty, Selfench, Utility |
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 2 Air/Charms spell which reduces your movement delay.
Contents
Effect
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]
Swiftness affects formicids, despite their stasis.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Spriggans cannot cast this spell unless under the effect of transmutations which restore 1.0 move speed (or slower).
- Centaurs only receive a 1 point bonus.
- Swiftness will stack with haste, however, resulting in fluctuations in movement speed between 0.4 and 0.6.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
Prior to 0.14, there was no slow down after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
Prior to 0.13 this spell couldn't be cast while standing in shallow water.
References
- ↑ player.cc:1864 (0.25.0)