Difference between revisions of "Fly"
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'''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it. | '''Fly''' is a [[status effect]] that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the [[Airstrike]] spell; consider landing before facing foes who know it. | ||
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==Sources== | ==Sources== | ||
Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as [[deep water]] or [[lava]]), you remain in the air but take significant [[drain]]ing every turn until you reach safety. | Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as [[deep water]] or [[lava]]), you remain in the air but take significant [[drain]]ing every turn until you reach safety. | ||
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*[[Potion of flight]]. | *[[Potion of flight]]. | ||
*Using a [[ring of flight]] or an [[artefact]] with +Fly property (can be canceled manually). | *Using a [[ring of flight]] or an [[artefact]] with +Fly property (can be canceled manually). | ||
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These sources of flight are permanent, allowing you to continue flying until you decide to stop: | These sources of flight are permanent, allowing you to continue flying until you decide to stop: | ||
− | *Innate ability of [[gargoyle]]s, | + | *Innate ability of [[gargoyle]]s, [[tengu]], and black [[draconian]]s once reaching high enough [[XL]]. |
**Other draconians may gain the ability by randomly [[mutation|mutating]]. | **Other draconians may gain the ability by randomly [[mutation|mutating]]. | ||
*Boots or barding with the [[flight (ego)|flight ego]]. | *Boots or barding with the [[flight (ego)|flight ego]]. | ||
==History== | ==History== | ||
+ | *In [[0.27]], [[Airstrike]] will no longer deal bonus damage to flying targets. You can no longer manually stop flying. | ||
+ | *Prior to [[0.23]], Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14. | ||
*Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain. | *Prior to [[0.19]], you would die instantly if your flight ran out over deadly terrain. | ||
*Prior to [[0.17]], flight could be achieved using the [[Flight (spell)|Flight]] spell. | *Prior to [[0.17]], flight could be achieved using the [[Flight (spell)|Flight]] spell. |
Revision as of 13:47, 13 July 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fly is a status effect that sends you soaring above the ground. It makes traversing terrain with water and lava much easier. The only major downside to flying is that it greatly increases the damage you take from the Airstrike spell; consider landing before facing foes who know it.
Effects
- Ability to safely cross deep water and lava.
- Ignore most effects of shallow water.
- Take 50% more damage from Airstrike spell.
- Minor movement speed bonus for tengu.
- Removal of some stealth bonuses and penalties:
Sources
Most sources of flight are temporary and will eventually expire. If your flight expires over deadly terrain (such as deep water or lava), you remain in the air but take significant draining every turn until you reach safety.
- Potion of flight.
- Using a ring of flight or an artefact with +Fly property (can be canceled manually).
- Casting or being caught in a Tornado (very short-lived).
These sources of flight are permanent, allowing you to continue flying until you decide to stop:
- Innate ability of gargoyles, tengu, and black draconians once reaching high enough XL.
- Other draconians may gain the ability by randomly mutating.
- Boots or barding with the flight ego.
History
- In 0.27, Airstrike will no longer deal bonus damage to flying targets. You can no longer manually stop flying.
- Prior to 0.23, Tengu only gained temporary flight at XL 5, only getting permanent flight at XL 14.
- Prior to 0.19, you would die instantly if your flight ran out over deadly terrain.
- Prior to 0.17, flight could be achieved using the Flight spell.
- Prior to 0.16, flight protected you from mechanical traps. There was also a Flight card.
- Prior to 0.15, flying creatures had a 2/3rds chance of dodging thrown nets.
- Prior to 0.13, flight could protect you from electrical attacks.
- Prior to 0.12, flight increased the caster's carrying capacity. Also, wands of paralysis, the Petrify spell, and nets could instantly kill flying creatures by dropping them into deep water or lava.