Difference between revisions of "Clarity"
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+ | {{flavour|It protects you against confusion.}} | ||
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage. | '''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage. | ||
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==Strategy== | ==Strategy== | ||
− | Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] in particular | + | Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] or players using [[Necromutation]] in particular value clarity, as they are incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this intrinsic. Sufficient [[willpower]] and [[poison resistance]] will generally suffice anywhere outside of fights with [[tarantella]]s or a herd of [[dream sheep]]. |
Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity. | Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity. |
Revision as of 11:52, 6 August 2021
It protects you against confusion. |
Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of Mephitic Cloud and other sources of noxious clouds, but does not protect you from the damage.
Clarity does not protect you from the following:
- Mesmerisation caused by the obsidian axe
- Confusion inflicted by Xom
- Confusion caused by potions of ambrosia
You can acquire clarity from the following sources:
- Ashenzari grants clarity at *** piety
- The Clarity mutation
- Wielding the autumn katana unrandart
- Wearing the Orange crystal plate armour unrandart
- Wearing the amulet of the Four Winds unrandart
Strategy
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies or players using Necromutation in particular value clarity, as they are incapable of quaffing a potion of curing to remove confusion. However, other than Ashenzari, there are no common ways to get this intrinsic. Sufficient willpower and poison resistance will generally suffice anywhere outside of fights with tarantellas or a herd of dream sheep.
Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust) become highly prized when combined with a source of clarity.
History
- Prior to 0.19, clarity did not protect against fear and sleep.
- Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.