Difference between revisions of "Hell Sentinel"
(for proof, see http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc;hb=HEAD) |
m |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version028}} |
− | + | {{monster info}} | |
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
− | '''Hell | + | '''Hell Sentinels''' are massive demonic constructs, immune to all elemental damage except for [[holy]] and [[acid]] and boasting very high AC. Although they lack the ability to [[torment]] you, they can still deal heavy damage in melee or at range. Between their durability and irresistible damage output, they are some of the deadliest normal enemies in the game. They can be found in [[Pandemonium]] and the [[Hell]]s, particularly [[the Iron City of Dis]], as well as rarely appearing in [[the Abyss]]. |
− | + | {{monster spells}} | |
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | + | *Unlike with [[fiend]]s, merely being within LOS of one of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a [[naga]], [[barachi]], or [[Cheibriados]] worshiper, simply walking away from one may be the best option. | |
− | |||
− | *Unlike with [[fiend]]s, merely being within LOS of one of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a [[naga]] or [[Cheibriados]] worshiper, simply walking away from one may be the best option. | ||
*All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually defeat them in safety, hiding in the background. Their massive damage output will chew through your summons quickly, however, so a source of [[MP]] [[channeling]] may be necessary. | *All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually defeat them in safety, hiding in the background. Their massive damage output will chew through your summons quickly, however, so a source of [[MP]] [[channeling]] may be necessary. | ||
==History== | ==History== | ||
− | Hell | + | *Prior to [[0.27]], Hell Sentinels were [[spiny]], damaging players who hit them in melee. |
+ | *Hell Sentinels were added in [[0.11]], replacing [[pit fiend]]s as the iron-themed [[tier-1 demon]]. |
Latest revision as of 17:32, 20 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Hell Sentinel 1 | |
---|---|
HP | 94-190 |
HD | 19 |
XP | 1841 |
Speed | 10 |
AC | 25 |
EV | 3 |
Will | Immune |
Attack1 | 40 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | damnation rF+++ rC+++ rElec+++ rPois+++ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Hell Sentinel, Hell Sentinel |
Flags | See invisible |
A towering monolith constructed and possessed by demonic forces. A thousand eyes leer through slits in its jagged, spiked armour. |
Contents
Useful Info
Hell Sentinels are massive demonic constructs, immune to all elemental damage except for holy and acid and boasting very high AC. Although they lack the ability to torment you, they can still deal heavy damage in melee or at range. Between their durability and irresistible damage output, they are some of the deadliest normal enemies in the game. They can be found in Pandemonium and the Hells, particularly the Iron City of Dis, as well as rarely appearing in the Abyss.
Spells
Spell set I | ||
---|---|---|
Slot1 | Hurl Damnation (3d20) | Magical flag |
Slot2 | Iron Shot (3d33) | Magical flag |
Tips & Tricks
- Unlike with fiends, merely being within LOS of one of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a naga, barachi, or Cheibriados worshiper, simply walking away from one may be the best option.
- All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually defeat them in safety, hiding in the background. Their massive damage output will chew through your summons quickly, however, so a source of MP channeling may be necessary.
History
- Prior to 0.27, Hell Sentinels were spiny, damaging players who hit them in melee.
- Hell Sentinels were added in 0.11, replacing pit fiends as the iron-themed tier-1 demon.
Categories:
- 0.28 articles
- Hit type
- Plain flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Demonic holiness
- Large monsters
- See invisible
- Monsters
- Spellcaster