Difference between revisions of "Uskayaw"
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[[File:Uskayaw altar.png]] ''"Surrender yourself to the rhythm!"'' | [[File:Uskayaw altar.png]] ''"Surrender yourself to the rhythm!"'' | ||
{{flavour|Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayaw quickly loses interest. | {{flavour|Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayaw quickly loses interest. | ||
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Uskayaw especially likes it when you hurt your foes. Piety increases with damage dealt. Unlike other gods, Uskayaw piety gain and loss is very rapid; you can reach full piety in a single prolonged fight, and will probably be back down at the starting piety level before the next one. | Uskayaw especially likes it when you hurt your foes. Piety increases with damage dealt. Unlike other gods, Uskayaw piety gain and loss is very rapid; you can reach full piety in a single prolonged fight, and will probably be back down at the starting piety level before the next one. | ||
− | In order to gain piety, ''you'' must damage enemies | + | In order to gain piety, ''you'' must damage enemies during an action. Your [[summon]]s do not count towards piety. If you miss, you won't get piety. Damage over time effects, like [[poison]] or [[Sticky Flame]], do not give piety. |
==Deprecates== | ==Deprecates== | ||
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'''[[Piety|Piety Level ****]] | '''[[Piety|Piety Level ****]] | ||
− | *'''Pain Bond''' - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively. | + | *'''Pain Bond''' - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively. Damage given from pain bond will not give piety. |
'''[[Piety|Piety Level *****]] | '''[[Piety|Piety Level *****]] | ||
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==Strategy== | ==Strategy== | ||
− | Uskayaw provides some very strong abilities | + | Uskayaw provides some very strong abilities, which often require you to fight for a prolonged period of time. Uskayaw is most impressive when engaging large packs of enemies. |
− | + | It fits very well with two things. [[Axes]] can [[cleave]] through multiple enemies at once, and often have the heavy armour to stay in a fight. [[Stabber]]s benefit from ''irresistible'' confusion and paralysis. A stab can deal massive damage, which not only gives high piety, but triggers pain bond, allowing you to spread stab damage to multiple enemies at once. They also benefit from Grand Finale, which can take out tough monsters like the [[pandemonium lord]]s, the lords of [[Hell]], or [[orbs of fire]], in a single shot. | |
− | Uskayaw's fast piety gain can be further increased by wearing an [[amulet of faith]] | + | ===Tips and Tricks=== |
+ | *Remember that, as powerful as Uskayaw's abilities are in battle, they can also be used to flee. Both Line Pass and Grand Finale are effective against friendly and neutral targets, including [[plant]]s and other firewood. Act quickly (in turns, not real time!), as piety will start to fall after three turns without doing damage. | ||
+ | *Uskayaw's fast piety gain can be further increased by wearing an [[amulet of faith]]. Unlike most gods, you take off an amulet of faith with next-to-no penalty. | ||
==Details== | ==Details== |
Revision as of 02:12, 23 May 2023
Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayaw quickly loses interest.
Uskayaw offers powers that help worshippers continue the dance. Worshippers can stomp to damage foes around them and rapidly move through a line of creatures while confusing them. When a worshipper's dance reaches a certain point, Uskayaw will freeze all foes so that the dancer may take a solo. If the dance continues, Uskayaw will link the emotions of foes, forcing them to share their pain. If the dance continues, Uskayaw allows you to end it by melding with and then violently exploding a foe, killing it instantly. |
Contents
Racial restrictions
Demigods cannot worship Uskayaw (or any other god).
Appreciates
Uskayaw especially likes it when you hurt your foes. Piety increases with damage dealt. Unlike other gods, Uskayaw piety gain and loss is very rapid; you can reach full piety in a single prolonged fight, and will probably be back down at the starting piety level before the next one.
In order to gain piety, you must damage enemies during an action. Your summons do not count towards piety. If you miss, you won't get piety. Damage over time effects, like poison or Sticky Flame, do not give piety.
Deprecates
- Abandonment.
- Inactivity (loses Piety quickly when not attacking foes, to a minimum of 1*).
Given Abilities
Uskayaw's awarded titles are based on Invocations skill, not piety. They are "Wallflower", "Party-goer", "Dancer", "Impassioned", "Rapturous", "Estatic", and "Rhythm of Life and Death".
- Uskayaw offers no abilities at this level.
- Stomp - Stomps down in time with the rhythm of the dance, sending a shockwave through all adjacent creatures. (Damage = monstercurrenthp/6 + 2d[2 + Invocations/2]). Does more damage to monsters with more health. (20 piety and 3 MP)
- Line Pass - Passes through a contiguous line of creatures at superhuman speed, ending up in a new location. Any creatures passed through in this way will be confused, with duration based on Invocations and monster HD. (20 piety, 4 MP)
- Solo Time - Upon reaching this piety level, Uskayaw briefly paralyzes all enemies in your line of sight, with duration based on Invocations.
- Pain Bond - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively. Damage given from pain bond will not give piety.
- Grand Finale - This power lets you blink to a monster's location and kill the monster, potentially sending flying chunks everywhere. Any targetable monster is instantly killed by this ability. The flavor is that you merge your emotions and body with the target, then violently separate. Success rate increases with additional piety over 5* (120) as well as Invocations. (8 MP, sets piety to 1*)
- Uskayaw offers no new abilites.
Punishments
Uskayaw's wrath turns the powers of the dance against the offender. The prude will find their foes going berserk and will be forced to helplessly watch as foes execute their own solos. When the dance is getting too slow, Uskayaw will attempt to bring more revelers. |
Strategy
Uskayaw provides some very strong abilities, which often require you to fight for a prolonged period of time. Uskayaw is most impressive when engaging large packs of enemies.
It fits very well with two things. Axes can cleave through multiple enemies at once, and often have the heavy armour to stay in a fight. Stabbers benefit from irresistible confusion and paralysis. A stab can deal massive damage, which not only gives high piety, but triggers pain bond, allowing you to spread stab damage to multiple enemies at once. They also benefit from Grand Finale, which can take out tough monsters like the pandemonium lords, the lords of Hell, or orbs of fire, in a single shot.
Tips and Tricks
- Remember that, as powerful as Uskayaw's abilities are in battle, they can also be used to flee. Both Line Pass and Grand Finale are effective against friendly and neutral targets, including plants and other firewood. Act quickly (in turns, not real time!), as piety will start to fall after three turns without doing damage.
- Uskayaw's fast piety gain can be further increased by wearing an amulet of faith. Unlike most gods, you take off an amulet of faith with next-to-no penalty.
Details
Piety Gain
For each monster you hurt, you will gain piety based on the monster's threat and the % of the monster's max HP you dealt.
hurt_val = 1d3 + sqrt(2 * threat + 2) * (damage dealt)/(monster max HP)
[1]
piety = 10 * log2(1 + (<hurt_val - 5> / 10) )
[2]
Piety gain is rounded down. There is a minimum of 1 piety per monster hit. There is a maximum of 40 piety per action.
For reference, a monster considered "tough" (yellow) has a threat between 6-33, and a monster considered "nasty" (red) has a threat >= 34.
Piety Loss
Piety loss is proportional to the time, in decaAut, since your last piety-gaining action. If at least 3.0 turns has passed, you will lose piety:
piety_loss = (decaAut since piety gain)
[3]
For fractional decaAut, piety loss is rounded in a weighted fashion (E.g. 5.1 decaAut would have a 10% to lose 6 piety, and 90% to lose 5 piety). This piety drain will bring you down to a minimum of 30 (1*) piety; you won't lose piety if you are at 1* or below.
History
- Prior 0.29, Uskayaw didn't give piety for damage done to hostile summons.
- Uskayaw was added in 0.19. Originally, it was called Ukayaw, making it too similar with the shortened version of Okawaru (Oka vs Uka).
References
- ↑ god-conduct.cc:1132 (0.30.0)
- ↑ player-reacts.cc:360 (0.30.0)
stepdown_value function can be found at stepdown.cc:14 (0.30.0) - ↑ player-reacts.cc:365 (0.30.0)
Gods | |
---|---|
Good | Elyvilon • Zin • The Shining One |
Neutral | Ashenzari • Cheibriados • Dithmenos • Fedhas Madash • Gozag Ym Sagoz • Hepliaklqana • Ignis • Okawaru • Qazlal • Ru • Sif Muna • Trog • Uskayaw • Vehumet • Wu Jian |
Chaotic | Jiyva • Nemelex Xobeh • Xom |
Evil | Beogh • Kikubaaqudgha • Lugonu * • Makhleb * • Yredelemnul * Chaotic & Evil |