Difference between revisions of "Wand of flame"
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| − | {{ | + | {{version030}} |
{{item | {{item | ||
|itemtype = Wand | |itemtype = Wand | ||
|name = Wand of flame | |name = Wand of flame | ||
| − | + | |weight = | |
| − | |weight = | ||
}} | }} | ||
| − | {{flavour|A magical device which throws little | + | {{flavour|A magical device which throws little puffs of flame.}} |
| + | {{AttackSpell | ||
| + | |name=Throw Flame | ||
| + | |formula = 2d(4+pow/10) | ||
| + | |maxdmg = 2d9 Fire | ||
| + | |maxsp = 50 | ||
| + | |range = 7 | ||
| + | |target = Beam | ||
| + | |tohit = 8+Power/10 | ||
| + | |special = pow = 15 + 3.5 * Evocations | ||
| + | |<!-- hit_type = normal | ||
| + | |hit_adder = 8 | ||
| + | |hit_num = 1 | ||
| + | |hit_denom = 10 | ||
| + | |dam_calculator = dicedef | ||
| + | |dam_numdice = 2 | ||
| + | |dam_adder = 8 | ||
| + | |dam_num = 2 | ||
| + | |dam_denom = 10 --> }} | ||
| + | A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent. When used by a player, it deals <code>2d(5.5 + 0.35 * [[Evocations]])</code> fire damage (capped at 2d9). | ||
| − | + | [[Artificer]]s will start with a wand of flame with 15 charges. | |
==Tips & Tricks== | ==Tips & Tricks== | ||
| − | Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | + | *This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations. |
| + | *Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. Use this to take out [[electric eel]]s or other waterborne creatures, like [[list of merfolk|merfolk]]. Even at low skill, steam clouds can block vision and deal significant damage. | ||
| + | *Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | ||
| + | |||
| + | ==History== | ||
| + | Prior to [[0.16]], this wand could hold up to 24 charges. | ||
| + | |||
| + | {{wands}} | ||
Revision as of 04:47, 7 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| A magical device which throws little puffs of flame. |
| Spell Details | |
|---|---|
| Damage Formula | 2d(4+pow/10) |
| Max Damage | 2d9 Fire |
| Max Power | 50 |
| Range | 7 |
| Targeting | Beam |
| To-hit | 8+Power/10 |
| Special | pow = 15 + 3.5 * Evocations |
A wand of flame fires flames at an opponent. When used by a player, it deals 2d(5.5 + 0.35 * Evocations) fire damage (capped at 2d9).
Artificers will start with a wand of flame with 15 charges.
Tips & Tricks
- This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
- Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
- Although it does produce fire, wands of flame are not powerful enough to burn trees.
History
Prior to 0.16, this wand could hold up to 24 charges.
| Wands |
|---|
| Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |