Difference between revisions of "Walking crystal tome"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into [[the Depths]]. | + | * Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into [[the Depths]]. They make melee attacks at half speed, but they can cast at the normal rate. |
* Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | * Living spells work similarly to the player [[Foxfire]] spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof. | ||
** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself. | ** If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself. |
Revision as of 18:12, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking crystal tome ; | |
---|---|
HP | 66-133 |
HD | 20 |
XP | 1816 |
Speed | 10 (atk: 200%) |
AC | 15 |
EV | 5 |
Will | Immune |
Attack1 | 40 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, crystal tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
It is encrusted with long, sharp, deadly-looking crystals. |
Contents
Useful Info
Walking crystal tomes conjure living Lehudib's Crystal Spears. Walking tomes are most often seen in the Depths.
Spells
Spell set I | ||
---|---|---|
Slot1 | Conjure Living Spells (1-2x 3d34) | Wizard flag |
Tips & Tricks
- Crystal tomes are impeccably scary in an open field. They can deal up to 240 damage per cast, enough to one-shot most characters venturing into the Depths. They make melee attacks at half speed, but they can cast at the normal rate.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
- Silence works on walking tomes, preventing them from casting at all.
History
- Walking crystal tomes were added in 0.28.