Difference between revisions of "Paralyse"
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'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). | '''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns). | ||
− | [[Formicid]]s are completely immune to paralysis. For other species, the spell be resisted by [[willpower]]. Like most Hexes, its [[spellpower]] is <code>4 * monster_[[HD]]</code>. After applying a [[Willpower# | + | [[Formicid]]s are completely immune to paralysis. For other species, the spell be resisted by [[willpower]]. Like most Hexes, its [[spellpower]] is <code>4 * monster_[[HD]]</code>. After applying a [[Willpower#Enchantment power|stepdown function]], it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it. |
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower. | Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower. |
Revision as of 07:14, 12 July 2023
Prevents a creature from taking any action for a short time. |
Paralyse is a monster-only spell which attempts to induce paralysis for 2-5 turns, rendering you unable to act for the duration. Your SH is set to 0, and EV set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).
Formicids are completely immune to paralysis. For other species, the spell be resisted by willpower. Like most Hexes, its spellpower is 4 * monster_HD
. After applying a stepdown function, it is compared to your willpower. If your willpower is 100 points greater than a monster's spellpower, you are immune to that monster's paralyse; if they are equal, there is only a 50% chance of resisting it.
Note that the paralytic gaze of floating eyes does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.
Monsters
The following enemies cast Paralyse:
- L Dread lich
- & Ereshkigal
- 5 Grinder
- O Ogre mage
- o Orc sorcerer
- @ Rupert
- H Sphinx
- V Vampire knight
- D Xtahua
The following enemies may be able to cast Paralyse, depending on their spell set:
- & Pandemonium lord (3.4% chance)
Players (and other monsters) can replicate the spell with a wand of paralysis. Your power (before stepdown) is 15 + 3.5 * Evocations
.
History
- Prior to 0.29, paralysis lasted for 2-7 turns.
- Prior to their removal in 0.18, you could wear an amulet of stasis to block paralysis.
- Prior to 0.4, Paralyse was available to players as a level 4 Enchantments spell. It was removed in favor of Petrify.