Difference between revisions of "Swiftness"

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'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay, then slows you after.
 
'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay, then slows you after.
 
__NOTOC__
 
__NOTOC__
==Effect==
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==Useful Info==
Once cast, players get the '''Swift''' status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain '''-Swift''', preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.8 and 1.5 deca-[[aut]] to move under Swift and -Swift, respectively.
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Grants the '''Swift''' status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain '''-Swift''', preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.8 and 1.5 [[decaAut]] to move under Swift and -Swift, respectively.
  
For anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%<ref>{{source ref|0.30.0|player.cc|1853}}</ref>. Swiftness can not reduce your movement delay below 0.6, meaning [[Spriggan]]s receive no benefit (unless under a transformation with slower movement speed).
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If you happen to have a [[movement delay]] of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.30.0|player.cc|1853}}</ref> Swiftness can not reduce your movement delay below 0.6, meaning [[Spriggan]]s receive no benefit (unless under a transformation with slower movement speed).
  
 
===Limitations===
 
===Limitations===
 
*This spell stacks with other sources of speed, such as [[Haste]] and the [[lightning scales]].
 
*This spell stacks with other sources of speed, such as [[Haste]] and the [[lightning scales]].
*Be aware that if you move into water (without being airborne), your Swiftness is temporarily suppressed.
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*Be aware that if you move into [[water]] (without [[flight]]), your Swiftness is temporarily suppressed.
 
*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
 
*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.

Revision as of 22:53, 14 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
social thing
movies
home
class
dentist
clothes shoppi
too fancy weed store
cops if your quick
friend ships
IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 3 Air spell which temporarily reduces your movement delay, then slows you after.

Useful Info

Grants the Swift status, reducing movement delay by 25%. This makes it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, you will gain -Swift, preventing recasting and making your movement speed 50% slower for the same amount of time. For a regular, 10 speed player, you'll take 0.8 and 1.5 decaAut to move under Swift and -Swift, respectively.

If you happen to have a movement delay of 0.7, the speed fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1] Swiftness can not reduce your movement delay below 0.6, meaning Spriggans receive no benefit (unless under a transformation with slower movement speed).

Limitations

  • This spell stacks with other sources of speed, such as Haste and the lightning scales.
  • Be aware that if you move into water (without flight), your Swiftness is temporarily suppressed.
  • Due to their stasis, Formicids cannot cast Swiftness.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

Monster Version

While monsters can't cast Swiftness, they instead get the functionally equivalent Sprint. Sprint boosts the movement speed of the caster, but has no penalty or cooldown afterwards. Player ghosts with Swiftness will have their spells replaced.

History

  • Prior to 0.27, this spell was a level 2 Air spell.
  • Prior to 0.26, Swiftness was a dual-school, level 2 Air/Charms spell.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References

  1. player.cc:1853 (0.30.0)