Difference between revisions of "Maw talisman"
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'''Combat Bonuses''' | '''Combat Bonuses''' | ||
* '''[[Unarmed Combat]]:''' 5 base damage. | * '''[[Unarmed Combat]]:''' 5 base damage. | ||
− | * '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack | + | * '''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Damage = 7-19, scaling linearly from 9 to 18 Shapeshifting skill. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack. This ignores the usual XL-based check for aux attacks. |
* '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you have an independent 50% chance to devour it, healing you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Shapeshifting]] + 1d20</code>. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc]) --> | * '''Devour on kill:''' Whenever you kill a enemy that can drop a [[corpse]], you have an independent 50% chance to devour it, healing you. You'll heal the ''lesser of'' <code>[[HD]] + 1d(HD)</code> or <code>[[Shapeshifting]] + 1d20</code>. <!--https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/melee-attack.cc#L662 melee-attack.cc]) --> | ||
** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. (Necromancy??) | ** [[Beogh]] followers will not devour [[list of orcs|orcs]]. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. (Necromancy??) | ||
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Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | ||
− | Maw Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of | + | Maw Form has a minimum [[Shapeshifting]] skill of 9, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 18, where skill has no further impact. |
==Strategy== | ==Strategy== |
Revision as of 07:47, 22 July 2023
Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extent increased by the user's Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw. |
A maw talisman is a talisman that changes you into Maw Form, which adds a giant, gnashing mouth in place of the stomach.
Useful Info
When eVoked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Maw Form has the following effects:
Combat Bonuses
- Unarmed Combat: 5 base damage.
- Maw aux attack: Adds a biting auxiliary attack. Damage = 7-19, scaling linearly from 9 to 18 Shapeshifting skill. Whenever you make a melee attack, weapon or not, you have a 50% chance to make a maw attack. This ignores the usual XL-based check for aux attacks.
- Devour on kill: Whenever you kill a enemy that can drop a corpse, you have an independent 50% chance to devour it, healing you. You'll heal the lesser of
HD + 1d(HD)
orShapeshifting + 1d20
.- Beogh followers will not devour orcs. Gozag turns corpses into gold, stopping this effect. Death drops still generate, so you won't miss out on dragon scales and the like. (Necromancy??)
Restrictions
Maw Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.
Maw Form has a minimum Shapeshifting skill of 9, below which you get an HP penalty. It has a maximum skill of 18, where skill has no further impact.
Strategy
The maw auxiliary attack doesn't care about how hard you hit, but the faster you swing, the more maw attacks you'll proc. Therefore, it works best on fast weapons. Skilled Unarmed Combat is obvious, but it also works well with Short Blades and demon whips.
History
- Will be introduced in trunk, in the transformation overhaul. Maw Form had no previous counterpart.