Difference between revisions of "Animate Dead"

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[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise all [[corpse]]s and [[skeleton]]s in [[LOS]] as [[zombie]]s or [[skeleton (monster)|skeleton]]s. These minions cannot heal or use [[stairs]], but will serve you faithfully until death or until they crumble to dust. Some corpses cannot be raised in this manner. The [[HD]] of raised skeletons and zombies depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.
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[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise living enemies as [[zombie]]s.
  
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] also guarantees the spell at 3* piety.
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[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] may grant this spell at 1* piety.
  
==Strategy==
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==Useful Info==
*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers -- conviently, the god will always gift it. Combining the Corpse Delivery ability with this spell allows you to rapidly create a large gang of allies at will, in exchange for a very affordable chunk of [[piety]] and [[MP]]. Other characters can also put it to good use; animating the remains of every powerful enemy you defeat on a given floor means that you'll have plenty of allies available in case you come across a very powerful [[unique]].
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Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code> turns, for a maximum of 100 turns.<ref>{{source ref|0.30.0|spl-other.cc|122}}</ref> For every [[natural]] monster you or your allies kill, you have a <code>(150 + 0.5 * power) / 2</code> percent,<ref>{{source ref|0.30.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.
*Although pricier than [[Animate Skeleton]], Animate Dead offers significant advantages:
 
**Zombies have better stats than skeletons, though both are weaker than the original monster.
 
**Animate Dead can raise multiple corpses at once. This makes it a much more useful option in the middle of combat.
 
* Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.
 
  
==Limitations==
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Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.
The following corpses are unaffected by Animate Dead:
 
  
{{monsterlink|Shapeshifter}}
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Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells. It only takes priority over the lower level spell [[Necrotise]].
{{monsterlink|Glowing shapeshifter}}
 
  
The following corpses are too rotten for a proper zombie. You will get skeletons instead.
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This spell does not work with [[Gozag]] (who turns corpses into gold), [[Yredelemnul]] (who reaps for you), or [[Okawaru]] (who forbids all allies).
  
{{monsterlink|Necrophage}}
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==Strategy==
{{monsterlink|Ghoul (monster)}}
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Animate Dead is good against crowds of enemies. When fighting a group, you'll create zombies mid-fight, who in turn will fight their former allies and act as distractions. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors.
{{monsterlink|Bog body}}
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It is a very powerful spell for [[Kikubaaqudgha]] followers, due to the Unearth Wretches ability. Using it at the start of a dangerous battle or even floor will generate a large gang of unlimited duration allies, at an affordable piety cost. Thankfully, Kiku can gift this spell, though it isn't guaranteed.
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===Tips and Tricks===
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*Works well with [[Anguish]] and [[Death Channel]], which are both spells that Kiku can gift.
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** Anguish is a hex which causes enemies to take damage whenever they attack ''something'', including zombies. Zombies are durable for the undead, making it a nice combination.
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** Death Channel is compatible with Animate Dead. Using both spells together wil you create up to 2 minions for every monster kill.
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*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally. This does not slow down manual movement.
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*In the [[Tomb]], [[death scarab]]s make for excellent zombies, as they lose their chaotic movement while retaining their lightning-fast speed, and are available in extremely plentiful numbers. Their combined strength lets them take out even [[royal mummies]] with ease.
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).
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*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead. This required monsters to drop a corpse (effective 50% reanimate chance), zombies would wield weapons and armour on their tile, and they'd eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.
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*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but [[Animate Skeleton]] did).
 
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.
 
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.
 
*Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.
 
*Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.
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*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse.  
 
*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse.  
 
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.
 
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.
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==References==
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<references/>

Latest revision as of 09:42, 22 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Animate dead.png Animate Dead
Level 4
School1 Necromancy
Source(s) Book of Death
Book of Unlife
Casting noise 3
Spell noise 0
Power Cap 100
Hated By Elyvilon
The Shining One
Zin
Flags Helpful, Selfench, Utility
For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.

“Remember, I am not recording the vision of a madman. The sun does not more
certainly shine in the heavens, than that which I now affirm is true. Some
miracle might have produced it, yet the stages of the discovery were distinct
and probable. After days and nights of incredible labour and fatigue, I
succeeded in discovering the cause of generation and life; nay, more, I became
myself capable of bestowing animation upon lifeless matter.”
-Mary Shelley, _Frankenstein, or the Modern Prometheus_,
Vol. I, Chapter 3. 1818 (1st Ed.)

Animate Dead is a level 4 Necromancy spell that attempts to raise living enemies as zombies.

Necromancers begin with this spell in their libraries. Kikubaaqudgha may grant this spell at 1* piety.

Useful Info

Grants the Reap status for a spellpower-based duration: 20 + 1d(pow) turns, for a maximum of 100 turns.[1] For every natural monster you or your allies kill, you have a (150 + 0.5 * power) / 2 percent,[2] chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.

Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their HD depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300.

Animate Dead and Death Channel may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells. It only takes priority over the lower level spell Necrotise.

This spell does not work with Gozag (who turns corpses into gold), Yredelemnul (who reaps for you), or Okawaru (who forbids all allies).

Strategy

Animate Dead is good against crowds of enemies. When fighting a group, you'll create zombies mid-fight, who in turn will fight their former allies and act as distractions. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors.

It is a very powerful spell for Kikubaaqudgha followers, due to the Unearth Wretches ability. Using it at the start of a dangerous battle or even floor will generate a large gang of unlimited duration allies, at an affordable piety cost. Thankfully, Kiku can gift this spell, though it isn't guaranteed.

Tips and Tricks

  • Works well with Anguish and Death Channel, which are both spells that Kiku can gift.
    • Anguish is a hex which causes enemies to take damage whenever they attack something, including zombies. Zombies are durable for the undead, making it a nice combination.
    • Death Channel is compatible with Animate Dead. Using both spells together wil you create up to 2 minions for every monster kill.
  • Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally. This does not slow down manual movement.
  • In the Tomb, death scarabs make for excellent zombies, as they lose their chaotic movement while retaining their lightning-fast speed, and are available in extremely plentiful numbers. Their combined strength lets them take out even royal mummies with ease.

See Also

History

  • Prior to 0.29, Animate Dead would revive all corpses on the ground (and in sight) as undead. This required monsters to drop a corpse (effective 50% reanimate chance), zombies would wield weapons and armour on their tile, and they'd eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.
  • Prior to 0.26, the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of food, as raised zombies did not drop chunks (but Animate Skeleton did).
  • Prior to 0.17, raised creatures were permanent until death. Also, some monsters could cast this spell.
  • Prior to 0.15, plague shamblers would also only produce skeletons.
  • Prior to 0.13, vampire mosquitoes, ugly things, very ugly things, guardian serpents, sky beasts and Arachne could not be animated.
  • Prior to 0.10 Animate Dead would ignore any corpses on a spot after the first corpse.
  • Prior to 0.5, zombies and skeletons could use stairs, making this an excellent spell for creating armies.

References